//========= Copyright Valve Corporation, All rights reserved. ============// // //============================================================================= #include "fgdlib/fgdlib.h" #include "fgdlib/GameData.h" #include "fgdlib/WCKeyValues.h" #include "fgdlib/gdvar.h" // memdbgon must be the last include file in a .cpp file!!! #include typedef struct { GDIV_TYPE eType; // The enumeration of this type. char *pszName; // The name of this type. trtoken_t eStoreAs; // How this type is stored (STRING, INTEGER, etc). } TypeMap_t; //----------------------------------------------------------------------------- // Maps type names to type enums and parsing logic for values. //----------------------------------------------------------------------------- static TypeMap_t TypeMap[] = { { ivAngle, "angle", STRING }, { ivChoices, "choices", STRING }, { ivColor1, "color1", STRING }, { ivColor255, "color255", STRING }, { ivDecal, "decal", STRING }, { ivFlags, "flags", INTEGER }, { ivInteger, "integer", INTEGER }, { ivSound, "sound", STRING }, { ivSprite, "sprite", STRING }, { ivString, "string", STRING }, { ivStudioModel, "studio", STRING }, { ivTargetDest, "target_destination", STRING }, { ivTargetSrc, "target_source", STRING }, { ivTargetNameOrClass, "target_name_or_class", STRING }, // Another version of target_destination that accepts class names { ivVector, "vector", STRING }, { ivNPCClass, "npcclass", STRING }, { ivFilterClass, "filterclass", STRING }, { ivFloat, "float", STRING }, { ivMaterial, "material", STRING }, { ivScene, "scene", STRING }, { ivSide, "side", STRING }, { ivSideList, "sidelist", STRING }, { ivOrigin, "origin", STRING }, { ivAxis, "axis", STRING }, { ivVecLine, "vecline", STRING }, { ivPointEntityClass, "pointentityclass", STRING }, { ivNodeDest, "node_dest", INTEGER }, { ivInstanceFile, "instance_file", STRING }, { ivAngleNegativePitch, "angle_negative_pitch", STRING }, { ivInstanceVariable, "instance_variable", STRING }, { ivInstanceParm, "instance_parm", STRING }, }; char *GDinputvariable::m_pszEmpty = ""; //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- GDinputvariable::GDinputvariable(void) { m_szDefault[0] = 0; m_nDefault = 0; m_szValue[0] = 0; m_bReportable = FALSE; m_bReadOnly = false; m_pszDescription = NULL; } //----------------------------------------------------------------------------- // Purpose: construct generally used for creating a temp instance parm type // Input : szType - the textual type of this variable // szName - the name description of this variable //----------------------------------------------------------------------------- GDinputvariable::GDinputvariable( const char *szType, const char *szName ) { m_szDefault[0] = 0; m_nDefault = 0; m_szValue[0] = 0; m_bReportable = FALSE; m_bReadOnly = false; m_pszDescription = NULL; m_eType = GetTypeFromToken( szType ); strcpy( m_szName, szName ); } //----------------------------------------------------------------------------- // Purpose: Destructor. //----------------------------------------------------------------------------- GDinputvariable::~GDinputvariable(void) { delete [] m_pszDescription; m_Items.RemoveAll(); } //----------------------------------------------------------------------------- // Purpose: Implements the copy operator. //----------------------------------------------------------------------------- GDinputvariable &GDinputvariable::operator =(GDinputvariable &Other) { m_eType = Other.GetType(); strcpy(m_szName, Other.m_szName); strcpy(m_szLongName, Other.m_szLongName); strcpy(m_szDefault, Other.m_szDefault); // // Copy the description. // delete [] m_pszDescription; if (Other.m_pszDescription != NULL) { m_pszDescription = new char[strlen(Other.m_pszDescription) + 1]; strcpy(m_pszDescription, Other.m_pszDescription); } else { m_pszDescription = NULL; } m_nDefault = Other.m_nDefault; m_bReportable = Other.m_bReportable; m_bReadOnly = Other.m_bReadOnly; m_Items.RemoveAll(); int nCount = Other.m_Items.Count(); for (int i = 0; i < nCount; i++) { m_Items.AddToTail(Other.m_Items.Element(i)); } return(*this); } //----------------------------------------------------------------------------- // Purpose: Returns the storage format of a given variable type. // Input : pszToken - Sting containing the token. // Output : GDIV_TYPE corresponding to the token in the string, ivBadType if the // string does not correspond to a valid type. //----------------------------------------------------------------------------- trtoken_t GDinputvariable::GetStoreAsFromType(GDIV_TYPE eType) { for (int i = 0; i < sizeof(TypeMap) / sizeof(TypeMap[0]); i++) { if (TypeMap[i].eType == eType) { return(TypeMap[i].eStoreAs); } } Assert(FALSE); return(STRING); } //----------------------------------------------------------------------------- // Purpose: Returns the enumerated type of a string token. // Input : pszToken - Sting containing the token. // Output : GDIV_TYPE corresponding to the token in the string, ivBadType if the // string does not correspond to a valid type. //----------------------------------------------------------------------------- GDIV_TYPE GDinputvariable::GetTypeFromToken(const char *pszToken) { for (int i = 0; i < sizeof(TypeMap) / sizeof(TypeMap[0]); i++) { if (IsToken(pszToken, TypeMap[i].pszName)) { return(TypeMap[i].eType); } } return(ivBadType); } //----------------------------------------------------------------------------- // Purpose: Returns a string representing the type of this variable, eg. "integer". //----------------------------------------------------------------------------- const char *GDinputvariable::GetTypeText(void) { for (int i = 0; i < sizeof(TypeMap) / sizeof(TypeMap[0]); i++) { if (TypeMap[i].eType == m_eType) { return(TypeMap[i].pszName); } } return("unknown"); } //----------------------------------------------------------------------------- // Purpose: // Input : tr - // Output : Returns TRUE on success, FALSE on failure. //----------------------------------------------------------------------------- BOOL GDinputvariable::InitFromTokens(TokenReader& tr) { char szToken[128]; if (!GDGetToken(tr, m_szName, sizeof(m_szName), IDENT)) { return FALSE; } if (!GDSkipToken(tr, OPERATOR, "(")) { return FALSE; } // check for "reportable" marker trtoken_t ttype = tr.NextToken(szToken, sizeof(szToken)); if (ttype == OPERATOR) { if (!strcmp(szToken, "*")) { m_bReportable = true; } } else { tr.Stuff(ttype, szToken); } // get type if (!GDGetToken(tr, szToken, sizeof(szToken), IDENT)) { return FALSE; } if (!GDSkipToken(tr, OPERATOR, ")")) { return FALSE; } // // Check for known variable types. // m_eType = GetTypeFromToken(szToken); if (m_eType == ivBadType) { GDError(tr, "'%s' is not a valid variable type", szToken); return FALSE; } // // Look ahead at the next token. // ttype = tr.PeekTokenType(szToken,sizeof(szToken)); // // Check for the "readonly" specifier. // if ((ttype == IDENT) && IsToken(szToken, "readonly")) { tr.NextToken(szToken, sizeof(szToken)); m_bReadOnly = true; // // Look ahead at the next token. // ttype = tr.PeekTokenType(szToken,sizeof(szToken)); } // // Check for the ':' indicating a long name. // if (ttype == OPERATOR && IsToken(szToken, ":")) { // // Eat the ':'. // tr.NextToken(szToken, sizeof(szToken)); if (m_eType == ivFlags) { GDError(tr, "flag sets do not have long names"); return FALSE; } // // Get the long name. // if (!GDGetToken(tr, m_szLongName, sizeof(m_szLongName), STRING)) { return(FALSE); } // // Look ahead at the next token. // ttype = tr.PeekTokenType(szToken,sizeof(szToken)); // // Check for the ':' indicating a default value. // if (ttype == OPERATOR && IsToken(szToken, ":")) { // // Eat the ':'. // tr.NextToken(szToken, sizeof(szToken)); // // Look ahead at the next token. // ttype = tr.PeekTokenType(szToken,sizeof(szToken)); if (ttype == OPERATOR && IsToken(szToken, ":")) { // // No default value provided, skip to the description. // } else { // // Determine how to parse the default value. If this is a choices field, the // default could either be a string or an integer, so we must look ahead and // use whichever is there. // trtoken_t eStoreAs = GetStoreAsFromType(m_eType); if (eStoreAs == STRING) { if (!GDGetToken(tr, m_szDefault, sizeof(m_szDefault), STRING)) { return(FALSE); } } else if (eStoreAs == INTEGER) { if (!GDGetToken(tr, szToken, sizeof(szToken), INTEGER)) { return(FALSE); } m_nDefault = atoi(szToken); } // // Look ahead at the next token. // ttype = tr.PeekTokenType(szToken,sizeof(szToken)); } } // // Check for the ':' indicating a description. // if (ttype == OPERATOR && IsToken(szToken, ":")) { // // Eat the ':'. // tr.NextToken(szToken, sizeof(szToken)); // // Read the description. // // If we've already read a description then free it to avoid memory leaks. if ( m_pszDescription ) { delete [] m_pszDescription; m_pszDescription = NULL; } if (!GDGetTokenDynamic(tr, &m_pszDescription, STRING)) { return(FALSE); } // // Look ahead at the next token. // ttype = tr.PeekTokenType(szToken,sizeof(szToken)); } } else { // // Default long name is short name. // strcpy(m_szLongName, m_szName); } // // Check for the ']' indicating the end of the class definition. // if ((ttype == OPERATOR && IsToken(szToken, "]")) || ttype != OPERATOR) { if (m_eType == ivFlags || m_eType == ivChoices) { // // Can't define a flags or choices variable without providing any flags or choices. // GDError(tr, "no %s specified", m_eType == ivFlags ? "flags" : "choices"); return(FALSE); } return(TRUE); } if (!GDSkipToken(tr, OPERATOR, "=")) { return(FALSE); } if (m_eType != ivFlags && m_eType != ivChoices) { GDError(tr, "didn't expect '=' here"); return(FALSE); } // should be '[' to start flags/choices if (!GDSkipToken(tr, OPERATOR, "[")) { return(FALSE); } // get flags? if (m_eType == ivFlags) { GDIVITEM ivi; while (1) { ttype = tr.PeekTokenType(); if (ttype != INTEGER) { break; } // store bitflag value GDGetToken(tr, szToken, sizeof(szToken), INTEGER); sscanf( szToken, "%lu", &ivi.iValue ); // colon.. if (!GDSkipToken(tr, OPERATOR, ":")) { return FALSE; } // get description if (!GDGetToken(tr, szToken, sizeof(szToken), STRING)) { return FALSE; } strcpy(ivi.szCaption, szToken); // colon.. if (!GDSkipToken(tr, OPERATOR, ":")) { return FALSE; } // get default setting if (!GDGetToken(tr, szToken, sizeof(szToken), INTEGER)) { return FALSE; } ivi.bDefault = atoi(szToken) ? TRUE : FALSE; // add item to array of items m_Items.AddToTail(ivi); } // Set the default value. unsigned long nDefault = 0; for (int i = 0; i < m_Items.Count(); i++) { if (m_Items[i].bDefault) nDefault |= m_Items[i].iValue; } m_nDefault = (int)nDefault; Q_snprintf( m_szDefault, sizeof( m_szDefault ), "%d", m_nDefault ); } else if (m_eType == ivChoices) { GDIVITEM ivi; while (1) { ttype = tr.PeekTokenType(); if ((ttype != INTEGER) && (ttype != STRING)) { break; } // store choice value GDGetToken(tr, szToken, sizeof(szToken), ttype); ivi.iValue = 0; strcpy(ivi.szValue, szToken); // colon if (!GDSkipToken(tr, OPERATOR, ":")) { return FALSE; } // get description if (!GDGetToken(tr, szToken, sizeof(szToken), STRING)) { return FALSE; } strcpy(ivi.szCaption, szToken); m_Items.AddToTail(ivi); } } if (!GDSkipToken(tr, OPERATOR, "]")) { return FALSE; } return TRUE; } //----------------------------------------------------------------------------- // Purpose: Decodes a key value from a string. // Input : pkv - Pointer to the key value object containing string encoded value. //----------------------------------------------------------------------------- void GDinputvariable::FromKeyValue(MDkeyvalue *pkv) { trtoken_t eStoreAs = GetStoreAsFromType(m_eType); if (eStoreAs == STRING) { strcpy(m_szValue, pkv->szValue); } else if (eStoreAs == INTEGER) { m_nValue = atoi(pkv->szValue); } } //----------------------------------------------------------------------------- // Purpose: Determines whether the given flag is set (assuming this is an ivFlags). // Input : uCheck - Flag to check. // Output : Returns TRUE if flag is set, FALSE if not. //----------------------------------------------------------------------------- BOOL GDinputvariable::IsFlagSet(unsigned int uCheck) { Assert(m_eType == ivFlags); return (((unsigned int)m_nValue & uCheck) == uCheck) ? TRUE : FALSE; } //----------------------------------------------------------------------------- // Purpose: Combines the flags or choices items from another variable into our // list of flags or choices. Ours take priority if collisions occur. // Input : Other - The variable whose items are being merged with ours. //----------------------------------------------------------------------------- void GDinputvariable::Merge(GDinputvariable &Other) { // // Only valid if we are of the same type. // if (Other.GetType() != GetType()) { return; } // // Add Other's items to this ONLY if there is no same-value entry // for a specific item. // bool bFound = false; int nOurItems = m_Items.Count(); for (int i = 0; i < Other.m_Items.Count(); i++) { GDIVITEM &TheirItem = Other.m_Items[i]; for (int j = 0; j < nOurItems; j++) { GDIVITEM &OurItem = m_Items[j]; if (TheirItem.iValue == OurItem.iValue) { bFound = true; break; } } if (!bFound) { // // Not found in our list - add their item to our list. // m_Items.AddToTail(TheirItem); } } } //----------------------------------------------------------------------------- // Purpose: Determines whether the given flag is set (assuming this is an ivFlags). // Input : uFlags - Flags to set. // bSet - TRUE to set the flags, FALSE to clear them. //----------------------------------------------------------------------------- void GDinputvariable::SetFlag(unsigned int uFlags, BOOL bSet) { Assert(m_eType == ivFlags); if (bSet) { m_nValue |= uFlags; } else { m_nValue &= ~uFlags; } } //----------------------------------------------------------------------------- // Purpose: Sets this keyvalue to its default value. //----------------------------------------------------------------------------- void GDinputvariable::ResetDefaults(void) { if (m_eType == ivFlags) { m_nValue = 0; // // Run thru flags and set any default flags. // int nCount = m_Items.Count(); for (int i = 0; i < nCount; i++) { if (m_Items[i].bDefault) { m_nValue |= GetFlagMask(i); } } } else { m_nValue = m_nDefault; strcpy(m_szValue, m_szDefault); } } //----------------------------------------------------------------------------- // Purpose: Encodes a key value as a string. // Input : pkv - Pointer to the key value object to receive the encoded string. //----------------------------------------------------------------------------- void GDinputvariable::ToKeyValue(MDkeyvalue *pkv) { strcpy(pkv->szKey, m_szName); trtoken_t eStoreAs = GetStoreAsFromType(m_eType); if (eStoreAs == STRING) { strcpy(pkv->szValue, m_szValue); } else if (eStoreAs == INTEGER) { itoa(m_nValue, pkv->szValue, 10); } } //----------------------------------------------------------------------------- // Purpose: Returns the description string that corresponds to a value string // for a choices list. // Input : pszString - The choices value string. // Output : Returns the description string. //----------------------------------------------------------------------------- const char *GDinputvariable::ItemStringForValue(const char *szValue) { int nCount = m_Items.Count(); for (int i = 0; i < nCount; i++) { if (!stricmp(m_Items[i].szValue, szValue)) { return(m_Items[i].szCaption); } } return(NULL); } //----------------------------------------------------------------------------- // Purpose: Returns the value string that corresponds to a description string // for a choices list. // Input : pszString - The choices description string. // Output : Returns the value string. //----------------------------------------------------------------------------- const char *GDinputvariable::ItemValueForString(const char *szString) { int nCount = m_Items.Count(); for (int i = 0; i < nCount; i++) { if (!strcmpi(m_Items[i].szCaption, szString)) { return(m_Items[i].szValue); } } return(NULL); } //----------------------------------------------------------------------------- // Purpose: this function will let you iterate through the text names of the variable types // Input : eType - the type to get the text of // Output : returns the textual name //----------------------------------------------------------------------------- const char *GDinputvariable::GetVarTypeName( GDIV_TYPE eType ) { return TypeMap[ eType ].pszName; }