//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Implementation for CBaseClientRenderTargets class. // Provides Init functions for common render textures used by the engine. // Mod makers can inherit from this class, and call the Create functions for // only the render textures the want for their mod. //=============================================================================// #include "cbase.h" #include "baseclientrendertargets.h" // header #include "materialsystem/imaterialsystemhardwareconfig.h" // Hardware config checks #include "tier0/icommandline.h" ITexture* CBaseClientRenderTargets::CreateWaterReflectionTexture( IMaterialSystem* pMaterialSystem, int iSize ) { return pMaterialSystem->CreateNamedRenderTargetTextureEx2( "_rt_WaterReflection", iSize, iSize, RT_SIZE_PICMIP, pMaterialSystem->GetBackBufferFormat(), MATERIAL_RT_DEPTH_SHARED, TEXTUREFLAGS_CLAMPS | TEXTUREFLAGS_CLAMPT, CREATERENDERTARGETFLAGS_HDR ); } ITexture* CBaseClientRenderTargets::CreateWaterRefractionTexture( IMaterialSystem* pMaterialSystem, int iSize ) { return pMaterialSystem->CreateNamedRenderTargetTextureEx2( "_rt_WaterRefraction", iSize, iSize, RT_SIZE_PICMIP, // This is different than reflection because it has to have alpha for fog factor. IMAGE_FORMAT_RGBA8888, MATERIAL_RT_DEPTH_SHARED, TEXTUREFLAGS_CLAMPS | TEXTUREFLAGS_CLAMPT, CREATERENDERTARGETFLAGS_HDR ); } ITexture* CBaseClientRenderTargets::CreateCameraTexture( IMaterialSystem* pMaterialSystem, int iSize ) { return pMaterialSystem->CreateNamedRenderTargetTextureEx2( "_rt_Camera", iSize, iSize, RT_SIZE_DEFAULT, pMaterialSystem->GetBackBufferFormat(), MATERIAL_RT_DEPTH_SHARED, 0, CREATERENDERTARGETFLAGS_HDR ); } //----------------------------------------------------------------------------- // Purpose: Called by the engine in material system init and shutdown. // Clients should override this in their inherited version, but the base // is to init all standard render targets for use. // Input : pMaterialSystem - the engine's material system (our singleton is not yet inited at the time this is called) // pHardwareConfig - the user hardware config, useful for conditional render target setup //----------------------------------------------------------------------------- void CBaseClientRenderTargets::InitClientRenderTargets( IMaterialSystem* pMaterialSystem, IMaterialSystemHardwareConfig* pHardwareConfig, int iWaterTextureSize, int iCameraTextureSize ) { // Water effects m_WaterReflectionTexture.Init( CreateWaterReflectionTexture( pMaterialSystem, iWaterTextureSize ) ); m_WaterRefractionTexture.Init( CreateWaterRefractionTexture( pMaterialSystem, iWaterTextureSize ) ); // Monitors m_CameraTexture.Init( CreateCameraTexture( pMaterialSystem, iCameraTextureSize ) ); } //----------------------------------------------------------------------------- // Purpose: Shut down each CTextureReference we created in InitClientRenderTargets. // Called by the engine in material system shutdown. // Input : - //----------------------------------------------------------------------------- void CBaseClientRenderTargets::ShutdownClientRenderTargets() { // Water effects m_WaterReflectionTexture.Shutdown(); m_WaterRefractionTexture.Shutdown(); // Monitors m_CameraTexture.Shutdown(); }