//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef BONETOWORLDARRAY_H #define BONETOWORLDARRAY_H #include "tier0/tslist.h" #if defined( _WIN32 ) #pragma once #endif #include "tier0/memdbgon.h" // for _aligned_malloc usage below //----------------------------------------------------------------------------- // //----------------------------------------------------------------------------- template class CBoneToWorldArrays { public: enum { ALIGNMENT = 128, }; CBoneToWorldArrays() { const int SIZE_ARRAY = AlignValue( sizeof(matrix3x4_t) * MAXSTUDIOBONES, ALIGNMENT ); m_pBase = (matrix3x4_t *)_aligned_malloc( SIZE_ARRAY * NUM_ARRAYS, ALIGNMENT ); for ( int i = 0; i < NUM_ARRAYS; i++ ) { matrix3x4_t *pArray = (matrix3x4_t *)((byte *)m_pBase + SIZE_ARRAY * i); Assert( (size_t)pArray % ALIGNMENT == 0 ); Free( pArray ); } } ~CBoneToWorldArrays() { _aligned_free( m_pBase ); } int NumArrays() { return NUM_ARRAYS; } matrix3x4_t *Alloc( bool bBlock = true ) { TSLNodeBase_t *p; while ( ( p = m_Free.Pop() ) == NULL && bBlock ) { ThreadPause(); } return (matrix3x4_t *)p; } void Free( matrix3x4_t *p ) { m_Free.Push( (TSLNodeBase_t *) p ); } private: CTSListBase m_Free; matrix3x4_t *m_pBase; }; #endif // BONETOWORLDARRAY_H