//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Client's CBaseCombatWeapon entity // // $Workfile: $ // $Date: $ // $NoKeywords: $ //=============================================================================// #ifndef C_BASECOMBATWEAPON_H #define C_BASECOMBATWEAPON_H #ifdef _WIN32 #pragma once #endif #include "basecombatweapon_shared.h" #include "weapons_resource.h" class CViewSetup; class C_BaseViewModel; // Accessors for local weapons C_BaseCombatWeapon *GetActiveWeapon( void ); #endif // C_BASECOMBATWEAPON