//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef C_BREAKABLEPROP_H #define C_BREAKABLEPROP_H #ifdef _WIN32 #pragma once #endif //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class C_BreakableProp : public C_BaseAnimating { typedef C_BaseAnimating BaseClass; public: DECLARE_CLIENTCLASS(); C_BreakableProp(); virtual void SetFadeMinMax( float fademin, float fademax ); // Copy fade from another breakable prop void CopyFadeFrom( C_BreakableProp *pSource ); }; #endif // C_BREAKABLEPROP_H