//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "c_baseentity.h" #include "soundinfo.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // An entity which emits other entities at points //----------------------------------------------------------------------------- class C_FuncTrackTrain : public C_BaseEntity { public: DECLARE_CLASS( C_FuncTrackTrain, C_BaseEntity ); DECLARE_CLIENTCLASS(); public: virtual void OnDataChanged( DataUpdateType_t updateType ); virtual bool GetSoundSpatialization( SpatializationInfo_t& info ); virtual bool IsBaseTrain( void ) const { return true; } private: int m_nLongAxis; float m_flRadius; float m_flLineLength; }; //----------------------------------------------------------------------------- // Datatable //----------------------------------------------------------------------------- IMPLEMENT_CLIENTCLASS_DT( C_FuncTrackTrain, DT_FuncTrackTrain, CFuncTrackTrain ) END_RECV_TABLE() //----------------------------------------------------------------------------- // Sound spatialization //----------------------------------------------------------------------------- void C_FuncTrackTrain::OnDataChanged( DataUpdateType_t updateType ) { BaseClass::OnDataChanged( updateType ); if (updateType == DATA_UPDATE_CREATED) { // Compute the cross-sectional area and dimension and length of the line segment int nIndex1, nIndex2; const Vector &vecOBBSize = CollisionProp()->OBBSize(); if ( ( vecOBBSize.x > vecOBBSize.y ) && ( vecOBBSize.x > vecOBBSize.z ) ) { m_nLongAxis = 0; nIndex1 = 1; nIndex2 = 2; } else if ( vecOBBSize.y > vecOBBSize.z ) { m_nLongAxis = 1; nIndex1 = 0; nIndex2 = 2; } else { m_nLongAxis = 2; nIndex1 = 0; nIndex2 = 1; } m_flRadius = sqrt( vecOBBSize[nIndex1] * vecOBBSize[nIndex1] + vecOBBSize[nIndex2] * vecOBBSize[nIndex2] ) * 0.5f; m_flLineLength = vecOBBSize[m_nLongAxis]; } } //----------------------------------------------------------------------------- // Sound spatialization //----------------------------------------------------------------------------- bool C_FuncTrackTrain::GetSoundSpatialization( SpatializationInfo_t& info ) { // Out of PVS if ( IsDormant() ) return false; if ( info.pflRadius ) { *info.pflRadius = m_flRadius; } if ( info.pOrigin ) { Vector vecStart, vecEnd, vecWorldDir; Vector vecDir = vec3_origin; vecDir[m_nLongAxis] = 1.0f; VectorRotate( vecDir, EntityToWorldTransform(), vecWorldDir ); VectorMA( WorldSpaceCenter(), -0.5f * m_flLineLength, vecWorldDir, vecStart ); VectorMA( vecStart, m_flLineLength, vecWorldDir, vecEnd ); float t; CalcClosestPointOnLine( info.info.vListenerOrigin, vecStart, vecEnd, *info.pOrigin, &t ); if ( t < 0.0f ) { *info.pOrigin = vecStart; } else if ( t > 1.0f ) { *info.pOrigin = vecEnd; } } if ( info.pAngles ) { VectorCopy( CollisionProp()->GetCollisionAngles(), *info.pAngles ); } return true; }