//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef C_PHYSICSPROP_H #define C_PHYSICSPROP_H #ifdef _WIN32 #pragma once #endif #include "c_breakableprop.h" //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class C_PhysicsProp : public C_BreakableProp { typedef C_BreakableProp BaseClass; public: DECLARE_CLIENTCLASS(); C_PhysicsProp(); ~C_PhysicsProp(); virtual bool OnInternalDrawModel( ClientModelRenderInfo_t *pInfo ); protected: // Networked vars. bool m_bAwake; bool m_bAwakeLastTime; }; #endif // C_PHYSICSPROP_H