//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef C_POINTCAMERA_H #define C_POINTCAMERA_H #ifdef _WIN32 #pragma once #endif #include "c_baseentity.h" #include "basetypes.h" class C_PointCamera : public C_BaseEntity { public: DECLARE_CLASS( C_PointCamera, C_BaseEntity ); DECLARE_CLIENTCLASS(); public: C_PointCamera(); ~C_PointCamera(); bool IsActive(); // C_BaseEntity. virtual bool ShouldDraw(); float GetFOV(); float GetResolution(); bool IsFogEnabled(); void GetFogColor( unsigned char &r, unsigned char &g, unsigned char &b ); float GetFogStart(); float GetFogMaxDensity(); float GetFogEnd(); bool UseScreenAspectRatio() const { return m_bUseScreenAspectRatio; } virtual void GetToolRecordingState( KeyValues *msg ); private: float m_FOV; float m_Resolution; bool m_bFogEnable; color32 m_FogColor; float m_flFogStart; float m_flFogEnd; float m_flFogMaxDensity; bool m_bActive; bool m_bUseScreenAspectRatio; public: C_PointCamera *m_pNext; }; C_PointCamera *GetPointCameraList(); #endif // C_POINTCAMERA_H