//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef C_PROPS_H #define C_PROPS_H #ifdef _WIN32 #pragma once #endif #include "c_breakableprop.h" #include "props_shared.h" #define CDynamicProp C_DynamicProp //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class C_DynamicProp : public C_BreakableProp { DECLARE_CLASS( C_DynamicProp, C_BreakableProp ); public: DECLARE_NETWORKCLASS(); // constructor, destructor C_DynamicProp( void ); ~C_DynamicProp( void ); void GetRenderBounds( Vector& theMins, Vector& theMaxs ); unsigned int ComputeClientSideAnimationFlags(); bool TestBoneFollowers( const Ray_t &ray, unsigned int fContentsMask, trace_t& tr ); bool TestCollision( const Ray_t &ray, unsigned int fContentsMask, trace_t& tr ); private: C_DynamicProp( const C_DynamicProp & ); bool m_bUseHitboxesForRenderBox; int m_iCachedFrameCount; Vector m_vecCachedRenderMins; Vector m_vecCachedRenderMaxs; }; #endif // C_PROPS_H