//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef C_SOUNDSCAPE_H #define C_SOUNDSCAPE_H #ifdef _WIN32 #pragma once #endif class IGameSystem; struct audioparams_t; extern IGameSystem *ClientSoundscapeSystem(); // call when audio params may have changed extern void Soundscape_Update( audioparams_t &audio ); // Called on round restart, otherwise the soundscape system thinks all its // sounds are still playing when they're not. void Soundscape_OnStopAllSounds(); #endif // C_SOUNDSCAPE_H