//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "c_te_basebeam.h" #include "iviewrender_beams.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Purpose: BeamPoints TE //----------------------------------------------------------------------------- class C_TEBeamPoints : public C_TEBaseBeam { public: DECLARE_CLASS( C_TEBeamPoints, C_TEBaseBeam ); DECLARE_CLIENTCLASS(); C_TEBeamPoints( void ); virtual ~C_TEBeamPoints( void ); virtual void PostDataUpdate( DataUpdateType_t updateType ); public: Vector m_vecStartPoint; Vector m_vecEndPoint; }; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_TEBeamPoints::C_TEBeamPoints( void ) { m_vecStartPoint.Init(); m_vecEndPoint.Init(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_TEBeamPoints::~C_TEBeamPoints( void ) { } void TE_BeamPoints( IRecipientFilter& filter, float delay, const Vector* start, const Vector* end, int modelindex, int haloindex, int startframe, int framerate, float life, float width, float endWidth, int fadeLength, float amplitude, int r, int g, int b, int a, int speed ) { beams->CreateBeamPoints( (Vector&)*start, (Vector&)*end, modelindex, haloindex, 0.0f, life, width, endWidth, fadeLength, amplitude, a, 0.1 * speed, startframe, 0.1 * (float)framerate, r, g, b ); } //----------------------------------------------------------------------------- // Purpose: // Input : bool - //----------------------------------------------------------------------------- void C_TEBeamPoints::PostDataUpdate( DataUpdateType_t updateType ) { beams->CreateBeamPoints( m_vecStartPoint, m_vecEndPoint, m_nModelIndex, m_nHaloIndex, 0.0f, m_fLife, m_fWidth, m_fEndWidth, m_nFadeLength, m_fAmplitude, a, 0.1 * m_nSpeed, m_nStartFrame, 0.1 * m_nFrameRate, r, g, b ); } IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEBeamPoints, DT_TEBeamPoints, CTEBeamPoints) RecvPropVector( RECVINFO(m_vecStartPoint)), RecvPropVector( RECVINFO(m_vecEndPoint)), END_RECV_TABLE()