//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // $NoKeywords: $ //===========================================================================// #include "cbase.h" #include "c_basetempentity.h" #include "c_te_legacytempents.h" #include "fx.h" #include "tier1/KeyValues.h" #include "tier0/vprof.h" #include "toolframework_client.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" extern short g_sModelIndexBloodDrop; extern short g_sModelIndexBloodSpray; //----------------------------------------------------------------------------- // Purpose: Blood sprite //----------------------------------------------------------------------------- class C_TEBloodSprite : public C_BaseTempEntity { public: DECLARE_CLASS( C_TEBloodSprite, C_BaseTempEntity ); DECLARE_CLIENTCLASS(); C_TEBloodSprite( void ); virtual ~C_TEBloodSprite( void ); virtual void PostDataUpdate( DataUpdateType_t updateType ); public: Vector m_vecOrigin; Vector m_vecDirection; int r, g, b, a; int m_nDropModel; int m_nSprayModel; int m_nSize; }; // Expose it to the engine. IMPLEMENT_CLIENTCLASS_EVENT( C_TEBloodSprite, DT_TEBloodSprite, CTEBloodSprite ); //----------------------------------------------------------------------------- // Networking //----------------------------------------------------------------------------- BEGIN_RECV_TABLE_NOBASE(C_TEBloodSprite, DT_TEBloodSprite) RecvPropVector( RECVINFO(m_vecOrigin)), RecvPropVector( RECVINFO(m_vecDirection)), RecvPropInt( RECVINFO(r)), RecvPropInt( RECVINFO(g)), RecvPropInt( RECVINFO(b)), RecvPropInt( RECVINFO(a)), RecvPropInt( RECVINFO(m_nSprayModel)), RecvPropInt( RECVINFO(m_nDropModel)), RecvPropInt( RECVINFO(m_nSize)), END_RECV_TABLE() //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_TEBloodSprite::C_TEBloodSprite( void ) { m_vecOrigin.Init(); m_vecDirection.Init(); r = g = b = a = 0; m_nSize = 0; m_nSprayModel = 0; m_nDropModel = 0; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_TEBloodSprite::~C_TEBloodSprite( void ) { } //----------------------------------------------------------------------------- // Recording //----------------------------------------------------------------------------- static inline void RecordBloodSprite( const Vector &start, const Vector &direction, int r, int g, int b, int a, int nSprayModelIndex, int nDropModelIndex, int size ) { if ( !ToolsEnabled() ) return; if ( clienttools->IsInRecordingMode() ) { Color clr( r, g, b, a ); const model_t* pSprayModel = (nSprayModelIndex != 0) ? modelinfo->GetModel( nSprayModelIndex ) : NULL; const model_t* pDropModel = (nDropModelIndex != 0) ? modelinfo->GetModel( nDropModelIndex ) : NULL; const char *pSprayModelName = pSprayModel ? modelinfo->GetModelName( pSprayModel ) : ""; const char *pDropModelName = pDropModel ? modelinfo->GetModelName( pDropModel ) : ""; KeyValues *msg = new KeyValues( "TempEntity" ); msg->SetInt( "te", TE_BLOOD_SPRITE ); msg->SetString( "name", "TE_BloodSprite" ); msg->SetFloat( "time", gpGlobals->curtime ); msg->SetFloat( "originx", start.x ); msg->SetFloat( "originy", start.y ); msg->SetFloat( "originz", start.z ); msg->SetFloat( "directionx", direction.x ); msg->SetFloat( "directiony", direction.y ); msg->SetFloat( "directionz", direction.z ); msg->SetColor( "color", clr ); msg->SetString( "spraymodel", pSprayModelName ); msg->SetString( "dropmodel", pDropModelName ); msg->SetInt( "size", size ); ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg ); msg->deleteThis(); } } //----------------------------------------------------------------------------- // Recording //----------------------------------------------------------------------------- void TE_BloodSprite( IRecipientFilter& filter, float delay, const Vector* org, const Vector *dir, int r, int g, int b, int a, int size ) { Vector offset = *org + ( (*dir) * 4.0f ); tempents->BloodSprite( offset, r, g, b, a, g_sModelIndexBloodSpray, g_sModelIndexBloodDrop, size ); FX_Blood( offset, (Vector &)*dir, r, g, b, a ); RecordBloodSprite( *org, *dir, r, g, b, a, g_sModelIndexBloodSpray, g_sModelIndexBloodDrop, size ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void C_TEBloodSprite::PostDataUpdate( DataUpdateType_t updateType ) { VPROF( "C_TEBloodSprite::PostDataUpdate" ); Vector offset = m_vecOrigin + ( m_vecDirection * 4.0f ); tempents->BloodSprite( offset, r, g, b, a, m_nSprayModel, m_nDropModel, m_nSize ); FX_Blood( offset, m_vecDirection, r, g, b, a ); RecordBloodSprite( m_vecOrigin, m_vecDirection, r, g, b, a, m_nSprayModel, m_nDropModel, m_nSize ); } void TE_BloodSprite( IRecipientFilter& filter, float delay, KeyValues *pKeyValues ) { Vector vecOrigin, vecDirection; vecOrigin.x = pKeyValues->GetFloat( "originx" ); vecOrigin.y = pKeyValues->GetFloat( "originy" ); vecOrigin.z = pKeyValues->GetFloat( "originz" ); vecDirection.x = pKeyValues->GetFloat( "directionx" ); vecDirection.y = pKeyValues->GetFloat( "directiony" ); vecDirection.z = pKeyValues->GetFloat( "directionz" ); Color c = pKeyValues->GetColor( "color" ); // const char *pSprayModelName = pKeyValues->GetString( "spraymodel" ); // const char *pDropModelName = pKeyValues->GetString( "dropmodel" ); int nSize = pKeyValues->GetInt( "size" ); TE_BloodSprite( filter, 0.0f, &vecOrigin, &vecDirection, c.r(), c.g(), c.b(), c.a(), nSize ); }