//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "c_basetempentity.h" #include "iefx.h" #include "fx.h" #include "tier0/vprof.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Purpose: Footprint Decal TE //----------------------------------------------------------------------------- class C_TEFootprintDecal : public C_BaseTempEntity { public: DECLARE_CLASS( C_TEFootprintDecal, C_BaseTempEntity ); DECLARE_CLIENTCLASS(); C_TEFootprintDecal( void ); virtual ~C_TEFootprintDecal( void ); virtual void PostDataUpdate( DataUpdateType_t updateType ); virtual void Precache( void ); public: Vector m_vecOrigin; Vector m_vecDirection; Vector m_vecStart; int m_nEntity; int m_nIndex; char m_chMaterialType; }; IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEFootprintDecal, DT_TEFootprintDecal, CTEFootprintDecal) RecvPropVector( RECVINFO(m_vecOrigin)), RecvPropVector( RECVINFO(m_vecDirection)), RecvPropInt( RECVINFO(m_nEntity)), RecvPropInt( RECVINFO(m_nIndex)), RecvPropInt( RECVINFO(m_chMaterialType)), END_RECV_TABLE() //----------------------------------------------------------------------------- // Constructor, destructor //----------------------------------------------------------------------------- C_TEFootprintDecal::C_TEFootprintDecal( void ) { m_vecOrigin.Init(); m_vecStart.Init(); m_nEntity = 0; m_nIndex = 0; m_chMaterialType = 'C'; } C_TEFootprintDecal::~C_TEFootprintDecal( void ) { } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void C_TEFootprintDecal::Precache( void ) { } //----------------------------------------------------------------------------- // Do stuff when data changes //----------------------------------------------------------------------------- void C_TEFootprintDecal::PostDataUpdate( DataUpdateType_t updateType ) { VPROF( "C_TEFootprintDecal::PostDataUpdate" ); // FIXME: Make this choose the decal based on material type if ( r_decals.GetInt() ) { C_BaseEntity *ent = cl_entitylist->GetEnt( m_nEntity ); if ( ent ) { effects->DecalShoot( m_nIndex, m_nEntity, ent->GetModel(), ent->GetAbsOrigin(), ent->GetAbsAngles(), m_vecOrigin, &m_vecDirection, 0 ); } } } void TE_FootprintDecal( IRecipientFilter& filter, float delay, const Vector *origin, const Vector* right, int entity, int index, unsigned char materialType ) { if ( r_decals.GetInt() ) { C_BaseEntity *ent = cl_entitylist->GetEnt( entity ); if ( ent ) { effects->DecalShoot( index, entity, ent->GetModel(), ent->GetAbsOrigin(), ent->GetAbsAngles(), *origin, right, 0 ); } } }