//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "c_te_particlesystem.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Purpose: Large Funnel TE //----------------------------------------------------------------------------- class C_TELargeFunnel : public C_TEParticleSystem { public: DECLARE_CLASS( C_TELargeFunnel, C_TEParticleSystem ); DECLARE_CLIENTCLASS(); C_TELargeFunnel( void ); virtual ~C_TELargeFunnel( void ); virtual void PostDataUpdate( DataUpdateType_t updateType ); public: void CreateFunnel( void ); int m_nModelIndex; int m_nReversed; }; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_TELargeFunnel::C_TELargeFunnel( void ) { m_nModelIndex = 0; m_nReversed = 0; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_TELargeFunnel::~C_TELargeFunnel( void ) { } void C_TELargeFunnel::CreateFunnel( void ) { CSmartPtr pSimple = CSimpleEmitter::Create( "TELargeFunnel" ); pSimple->SetSortOrigin( m_vecOrigin ); int i, j; SimpleParticle *pParticle; Vector vecDir; Vector vecDest; float ratio = 0.25; float invratio = 1 / ratio; PMaterialHandle hMaterial = pSimple->GetPMaterial( "sprites/flare6" ); for ( i = -256 ; i <= 256 ; i += 24 ) //24 from 32.. little more dense { for ( j = -256 ; j <= 256 ; j += 24 ) { pParticle = (SimpleParticle *) pSimple->AddParticle( sizeof( SimpleParticle ), hMaterial, m_vecOrigin ); if( pParticle ) { if ( m_nReversed ) { pParticle->m_Pos = m_vecOrigin; vecDir[0] = i; vecDir[1] = j; vecDir[2] = random->RandomFloat(100, 800); pParticle->m_uchStartAlpha = 255; pParticle->m_uchEndAlpha = 0; } else { pParticle->m_Pos[0] = m_vecOrigin[0] + i; pParticle->m_Pos[1] = m_vecOrigin[1] + j; pParticle->m_Pos[2] = m_vecOrigin[2] + random->RandomFloat(100, 800); // send particle heading to org at a random speed vecDir = m_vecOrigin - pParticle->m_Pos; pParticle->m_uchStartAlpha = 0; pParticle->m_uchEndAlpha = 255; } vecDir *= ratio; pParticle->m_vecVelocity = vecDir; pParticle->m_flLifetime = 0; pParticle->m_flDieTime = invratio; if( random->RandomInt( 0, 10 ) < 5 ) { // small green particle pParticle->m_uchColor[0] = 0; pParticle->m_uchColor[1] = 255; pParticle->m_uchColor[2] = 0; pParticle->m_uchStartSize = 4.0; } else { // large white particle pParticle->m_uchColor[0] = 255; pParticle->m_uchColor[1] = 255; pParticle->m_uchColor[2] = 255; pParticle->m_uchStartSize = 15.0; } pParticle->m_uchEndSize = pParticle->m_uchStartSize; pParticle->m_flRoll = i; // pseudorandom pParticle->m_flRollDelta = 0; pParticle->m_iFlags = 0; } } } return; } //----------------------------------------------------------------------------- // Purpose: // Input : bool - //----------------------------------------------------------------------------- void C_TELargeFunnel::PostDataUpdate( DataUpdateType_t updateType ) { CreateFunnel(); } IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TELargeFunnel, DT_TELargeFunnel, CTELargeFunnel) RecvPropInt( RECVINFO(m_nModelIndex)), RecvPropInt( RECVINFO(m_nReversed)), END_RECV_TABLE() void TE_LargeFunnel( IRecipientFilter& filter, float delay, const Vector* pos, int modelindex, int reversed ) { // Major hack to simulate receiving network message __g_C_TELargeFunnel.m_vecOrigin = *pos; __g_C_TELargeFunnel.m_nModelIndex = modelindex; __g_C_TELargeFunnel.m_nReversed = reversed; __g_C_TELargeFunnel.PostDataUpdate( DATA_UPDATE_CREATED ); }