//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// // This file defines the C_TEParticleSystem class, which handles most of the // interfacing with the particle manager, simulation, and rendering. // NOTE: most tempents are singletons. #ifndef C_TE_PARTICLESYSTEM_H #define C_TE_PARTICLESYSTEM_H #include "particlemgr.h" #include "c_basetempentity.h" #include "particles_simple.h" #define SIMSHIFT 10 typedef enum { pt_static, pt_grav, pt_slowgrav, pt_fire, pt_explode, pt_explode2, pt_blob, pt_blob2, pt_vox_slowgrav, pt_vox_grav, pt_snow, pt_rain, pt_clientcustom // Must have callback function specified } ptype_t; class C_TEParticleSystem : public C_BaseTempEntity { public: DECLARE_CLASS( C_TEParticleSystem, C_BaseTempEntity ); DECLARE_CLIENTCLASS(); C_TEParticleSystem(); public: // particle effect sort origin Vector m_vecOrigin; }; // This is the class that legacy tempents use to emit particles. // They use it in this pattern: // CTEParticleRenderer *pRen = CTEParticleRenderer::Create(); // pRen->AddParticle.... // pRen->Release(); class CTEParticleRenderer : public CParticleEffect { public: DECLARE_CLASS( CTEParticleRenderer, CParticleEffect ); virtual ~CTEParticleRenderer(); // Create a CTEParticleRenderer. Pass in your sort origin (m_vecOrigin). static CSmartPtr Create( const char *pDebugName, const Vector &vOrigin ); StandardParticle_t* AddParticle(); CParticleMgr* GetParticleMgr(); void SetParticleType( StandardParticle_t *pParticle, ptype_t type ); ptype_t GetParticleType( StandardParticle_t *pParticle ); // Get/set lifetime. Note: lifetime here is a counter. You set it to a value and it // counts down and disappears after that long. void SetParticleLifetime( StandardParticle_t *pParticle, float lifetime ); float GetParticleLifetime( StandardParticle_t *pParticle ); // IParticleEffect overrides. public: virtual void RenderParticles( CParticleRenderIterator *pIterator ); virtual void SimulateParticles( CParticleSimulateIterator *pIterator ); private: CTEParticleRenderer( const char *pDebugName ); CTEParticleRenderer( const CTEParticleRenderer & ); // not defined, not accessible int m_nActiveParticles; float m_ParticleSize; PMaterialHandle m_MaterialHandle; }; // ------------------------------------------------------------------------ // // Inlines. // ------------------------------------------------------------------------ // inline void CTEParticleRenderer::SetParticleType(StandardParticle_t *pParticle, ptype_t type) { pParticle->m_EffectData = (unsigned char)type; } inline ptype_t CTEParticleRenderer::GetParticleType(StandardParticle_t *pParticle) { return (ptype_t)pParticle->m_EffectData; } // Get/set lifetime. Note that inline void CTEParticleRenderer::SetParticleLifetime(StandardParticle_t *pParticle, float lifetime) { pParticle->m_Lifetime = lifetime; } inline float CTEParticleRenderer::GetParticleLifetime(StandardParticle_t *pParticle) { return pParticle->m_Lifetime; } #endif