//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // $NoKeywords: $ // //===========================================================================// #include "cbase.h" #include "c_basetempentity.h" #include "c_te_legacytempents.h" #include "tier1/KeyValues.h" #include "toolframework_client.h" #include "tier0/vprof.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Purpose: Sprite Spray TE //----------------------------------------------------------------------------- class C_TESpriteSpray : public C_BaseTempEntity { public: DECLARE_CLASS( C_TESpriteSpray, C_BaseTempEntity ); DECLARE_CLIENTCLASS(); C_TESpriteSpray( void ); virtual ~C_TESpriteSpray( void ); virtual void PostDataUpdate( DataUpdateType_t updateType ); public: Vector m_vecOrigin; Vector m_vecDirection; int m_nModelIndex; int m_nSpeed; float m_fNoise; int m_nCount; }; //----------------------------------------------------------------------------- // Networking //----------------------------------------------------------------------------- IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TESpriteSpray, DT_TESpriteSpray, CTESpriteSpray) RecvPropVector( RECVINFO(m_vecOrigin)), RecvPropVector( RECVINFO(m_vecDirection)), RecvPropInt( RECVINFO(m_nModelIndex)), RecvPropFloat( RECVINFO(m_fNoise )), RecvPropInt( RECVINFO(m_nCount)), RecvPropInt( RECVINFO(m_nSpeed)), END_RECV_TABLE() //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_TESpriteSpray::C_TESpriteSpray( void ) { m_vecOrigin.Init(); m_vecDirection.Init(); m_nModelIndex = 0; m_fNoise = 0; m_nSpeed = 0; m_nCount = 0; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_TESpriteSpray::~C_TESpriteSpray( void ) { } //----------------------------------------------------------------------------- // Recording //----------------------------------------------------------------------------- static inline void RecordSpriteSpray( const Vector& start, const Vector &direction, int nModelIndex, int nSpeed, float flNoise, int nCount ) { if ( !ToolsEnabled() ) return; if ( clienttools->IsInRecordingMode() ) { const model_t* pModel = (nModelIndex != 0) ? modelinfo->GetModel( nModelIndex ) : NULL; const char *pModelName = pModel ? modelinfo->GetModelName( pModel ) : ""; KeyValues *msg = new KeyValues( "TempEntity" ); msg->SetInt( "te", TE_SPRITE_SPRAY ); msg->SetString( "name", "TE_SpriteSpray" ); msg->SetFloat( "time", gpGlobals->curtime ); msg->SetFloat( "originx", start.x ); msg->SetFloat( "originy", start.y ); msg->SetFloat( "originz", start.z ); msg->SetFloat( "directionx", direction.x ); msg->SetFloat( "directiony", direction.y ); msg->SetFloat( "directionz", direction.z ); msg->SetString( "model", pModelName ); msg->SetInt( "speed", nSpeed ); msg->SetFloat( "noise", flNoise ); msg->SetInt( "count", nCount ); ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg ); msg->deleteThis(); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void C_TESpriteSpray::PostDataUpdate( DataUpdateType_t updateType ) { VPROF( "C_TESpriteSpray::PostDataUpdate" ); tempents->Sprite_Spray( m_vecOrigin, m_vecDirection, m_nModelIndex, m_nCount, m_nSpeed * 0.2, m_fNoise * 100.0 ); RecordSpriteSpray( m_vecOrigin, m_vecDirection, m_nModelIndex, m_nSpeed, m_fNoise, m_nCount ); } void TE_SpriteSpray( IRecipientFilter& filter, float delay, const Vector* pos, const Vector* dir, int modelindex, int speed, float noise, int count ) { tempents->Sprite_Spray( *pos, *dir, modelindex, count, speed * 0.2, noise * 100.0 ); RecordSpriteSpray( *pos, *dir, modelindex, speed, noise, count ); } void TE_SpriteSpray( IRecipientFilter& filter, float delay, KeyValues *pKeyValues ) { Vector vecOrigin, vecDirection; vecOrigin.x = pKeyValues->GetFloat( "originx" ); vecOrigin.y = pKeyValues->GetFloat( "originy" ); vecOrigin.z = pKeyValues->GetFloat( "originz" ); vecDirection.x = pKeyValues->GetFloat( "directionx" ); vecDirection.y = pKeyValues->GetFloat( "directiony" ); vecDirection.z = pKeyValues->GetFloat( "directionz" ); const char *pModelName = pKeyValues->GetString( "model" ); int nModelIndex = pModelName[0] ? modelinfo->GetModelIndex( pModelName ) : 0; int nSpeed = pKeyValues->GetInt( "speed" ); float flNoise = pKeyValues->GetFloat( "noise" ); int nCount = pKeyValues->GetInt( "count" ); TE_SpriteSpray( filter, delay, &vecOrigin, &vecDirection, nModelIndex, nSpeed, flNoise, nCount ); }