//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //===========================================================================// #include "cbase.h" #include "c_basetempentity.h" #include "iefx.h" #include "tier1/KeyValues.h" #include "toolframework_client.h" #include "fx.h" #include "decals.h" #include "tier0/vprof.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Purpose: World Decal TE //----------------------------------------------------------------------------- class C_TEWorldDecal : public C_BaseTempEntity { public: DECLARE_CLASS( C_TEWorldDecal, C_BaseTempEntity ); DECLARE_CLIENTCLASS(); C_TEWorldDecal( void ); virtual ~C_TEWorldDecal( void ); virtual void PostDataUpdate( DataUpdateType_t updateType ); virtual void Precache( void ); public: Vector m_vecOrigin; int m_nIndex; }; //----------------------------------------------------------------------------- // Networking //----------------------------------------------------------------------------- IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEWorldDecal, DT_TEWorldDecal, CTEWorldDecal) RecvPropVector( RECVINFO(m_vecOrigin)), RecvPropInt( RECVINFO(m_nIndex)), END_RECV_TABLE() //----------------------------------------------------------------------------- // Constructor, destructor //----------------------------------------------------------------------------- C_TEWorldDecal::C_TEWorldDecal( void ) { m_vecOrigin.Init(); m_nIndex = 0; } C_TEWorldDecal::~C_TEWorldDecal( void ) { } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void C_TEWorldDecal::Precache( void ) { } //----------------------------------------------------------------------------- // Shared code //----------------------------------------------------------------------------- static inline void RecordWorldDecal( const Vector *pos, int index ) { if ( !ToolsEnabled() ) return; if ( clienttools->IsInRecordingMode() ) { KeyValues *msg = new KeyValues( "TempEntity" ); msg->SetInt( "te", TE_WORLD_DECAL ); msg->SetString( "name", "TE_WorldDecal" ); msg->SetFloat( "time", gpGlobals->curtime ); msg->SetFloat( "originx", pos->x ); msg->SetFloat( "originy", pos->y ); msg->SetFloat( "originz", pos->z ); msg->SetString( "decalname", effects->Draw_DecalNameFromIndex( index ) ); ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg ); msg->deleteThis(); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void C_TEWorldDecal::PostDataUpdate( DataUpdateType_t updateType ) { VPROF( "C_TEWorldDecal::PostDataUpdate" ); if ( r_decals.GetInt() ) { C_BaseEntity *ent = cl_entitylist->GetEnt( 0 ); if ( ent ) { bool bNoBlood = UTIL_IsLowViolence(); bool bIsBlood = false; if ( bNoBlood ) { const char *pchDecalName = decalsystem->GetDecalNameForIndex( m_nIndex ); if ( pchDecalName && V_stristr( pchDecalName, "blood" ) ) { bIsBlood = true; } } if ( !( bNoBlood && bIsBlood ) ) { effects->DecalShoot( m_nIndex, 0, ent->GetModel(), ent->GetAbsOrigin(), ent->GetAbsAngles(), m_vecOrigin, 0, 0 ); } } } RecordWorldDecal( &m_vecOrigin, m_nIndex ); } //----------------------------------------------------------------------------- // Client-side effects //----------------------------------------------------------------------------- void TE_WorldDecal( IRecipientFilter& filter, float delay, const Vector* pos, int index ) { if ( r_decals.GetInt() ) { C_BaseEntity *ent = cl_entitylist->GetEnt( 0 ); if ( ent ) { effects->DecalShoot( index, 0, ent->GetModel(), ent->GetAbsOrigin(), ent->GetAbsAngles(), *pos, 0, 0 ); } } RecordWorldDecal( pos, index ); } void TE_WorldDecal( IRecipientFilter& filter, float delay, KeyValues *pKeyValues ) { Vector vecOrigin; vecOrigin.x = pKeyValues->GetFloat( "originx" ); vecOrigin.y = pKeyValues->GetFloat( "originy" ); vecOrigin.z = pKeyValues->GetFloat( "originz" ); const char *pDecalName = pKeyValues->GetString( "decalname" ); TE_WorldDecal( filter, 0.0f, &vecOrigin, effects->Draw_DecalIndexFromName( (char*)pDecalName ) ); }