//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Entity that propagates train data for escort game type // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "c_team_train_watcher.h" #include "igameevents.h" #include "c_team_objectiveresource.h" #ifdef TF_CLIENT_DLL #include "tf_shareddefs.h" #include "teamplayroundbased_gamerules.h" #endif // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" IMPLEMENT_CLIENTCLASS_DT(C_TeamTrainWatcher, DT_TeamTrainWatcher, CTeamTrainWatcher) RecvPropFloat( RECVINFO( m_flTotalProgress ) ), RecvPropInt( RECVINFO( m_iTrainSpeedLevel ) ), RecvPropFloat( RECVINFO( m_flRecedeTime ) ), RecvPropInt( RECVINFO( m_nNumCappers ) ), #ifdef GLOWS_ENABLE RecvPropEHandle( RECVINFO( m_hGlowEnt ) ), #endif // GLOWS_ENABLE END_RECV_TABLE() CUtlVector< CHandle > g_hTrainWatchers; C_TeamTrainWatcher::C_TeamTrainWatcher() { // force updates when we get our baseline m_iTrainSpeedLevel = -2; m_flTotalProgress = -1; m_flRecedeTime = -1; #ifdef GLOWS_ENABLE m_pGlowEffect = NULL; m_hGlowEnt = NULL; m_hOldGlowEnt = NULL; #endif // GLOWS_ENABLE } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_TeamTrainWatcher::~C_TeamTrainWatcher() { #ifdef GLOWS_ENABLE DestroyGlowEffect(); #endif // GLOWS_ENABLE } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void C_TeamTrainWatcher::ClientThink() { #ifdef GLOWS_ENABLE if ( IsDormant() || ( m_hGlowEnt.Get() == NULL ) ) { DestroyGlowEffect(); m_hOldGlowEnt = NULL; m_hGlowEnt = NULL; } #endif // GLOWS_ENABLE } #ifdef GLOWS_ENABLE //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void C_TeamTrainWatcher::UpdateGlowEffect( void ) { // destroy the existing effect if ( m_pGlowEffect ) { DestroyGlowEffect(); } // create a new effect if we have a cart if ( m_hGlowEnt ) { float r, g, b; TeamplayRoundBasedRules()->GetTeamGlowColor( GetTeamNumber(), r, g, b ); m_pGlowEffect = new CGlowObject( m_hGlowEnt, Vector( r, g, b ), 1.0, true ); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void C_TeamTrainWatcher::DestroyGlowEffect( void ) { if ( m_pGlowEffect ) { delete m_pGlowEffect; m_pGlowEffect = NULL; } } #endif // GLOWS_ENABLE void C_TeamTrainWatcher::OnPreDataChanged( DataUpdateType_t updateType ) { BaseClass::OnPreDataChanged( updateType ); m_iOldTrainSpeedLevel = m_iTrainSpeedLevel; m_flOldProgress = m_flTotalProgress; m_flOldRecedeTime = m_flRecedeTime; m_nOldNumCappers = m_nNumCappers; #ifdef GLOWS_ENABLE m_hOldGlowEnt = m_hGlowEnt; #endif // GLOWS_ENABLE } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void C_TeamTrainWatcher::OnDataChanged( DataUpdateType_t updateType ) { BaseClass::OnDataChanged( updateType ); if ( updateType == DATA_UPDATE_CREATED ) { SetNextClientThink( CLIENT_THINK_ALWAYS ); } if ( m_iOldTrainSpeedLevel != m_iTrainSpeedLevel || m_nOldNumCappers != m_nNumCappers ) { IGameEvent *event = gameeventmanager->CreateEvent( "escort_speed" ); if ( event ) { event->SetInt( "team", GetTeamNumber() ); event->SetInt( "speed", m_iTrainSpeedLevel ); event->SetInt( "players", m_nNumCappers ); gameeventmanager->FireEventClientSide( event ); } } if ( m_flOldProgress != m_flTotalProgress ) { IGameEvent *event = gameeventmanager->CreateEvent( "escort_progress" ); if ( event ) { event->SetInt( "team", GetTeamNumber() ); event->SetFloat( "progress", m_flTotalProgress ); if ( m_flOldProgress <= -1 ) { event->SetBool( "reset", true ); } gameeventmanager->FireEventClientSide( event ); } // check to see if the train is now on a hill if ( ObjectiveResource() ) { int nNumHills = ObjectiveResource()->GetNumNodeHillData( GetTeamNumber() ); if ( nNumHills > 0 ) { float flStart = 0, flEnd = 0; for ( int i = 0 ; i < nNumHills ; i++ ) { ObjectiveResource()->GetHillData( GetTeamNumber(), i, flStart, flEnd ); bool state = ( m_flTotalProgress >= flStart && m_flTotalProgress <= flEnd ); ObjectiveResource()->SetTrainOnHill( GetTeamNumber(), i, state ); } } } } if ( m_flOldRecedeTime != m_flRecedeTime ) { IGameEvent *event = gameeventmanager->CreateEvent( "escort_recede" ); if ( event ) { event->SetInt( "team", GetTeamNumber() ); event->SetFloat( "recedetime", m_flRecedeTime ); gameeventmanager->FireEventClientSide( event ); } } #ifdef GLOWS_ENABLE if ( m_hOldGlowEnt != m_hGlowEnt ) { UpdateGlowEffect(); } #endif // GLOWS_ENABLE } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void C_TeamTrainWatcher::Spawn( void ) { BaseClass::Spawn(); if ( g_hTrainWatchers.Find( this ) == g_hTrainWatchers.InvalidIndex() ) { g_hTrainWatchers.AddToTail( this ); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void C_TeamTrainWatcher::UpdateOnRemove( void ) { BaseClass::UpdateOnRemove(); g_hTrainWatchers.FindAndRemove( this ); }