//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef C_TESLA_H #define C_TESLA_H #ifdef _WIN32 #pragma once #endif #include "c_baseentity.h" #include "fx.h" #include "utllinkedlist.h" class C_Tesla : public C_BaseEntity { public: DECLARE_CLASS( C_Tesla, C_BaseEntity ); DECLARE_CLIENTCLASS(); C_Tesla(); virtual void ReceiveMessage( int classID, bf_read &msg ); virtual void ClientThink(); public: CUtlLinkedList m_QueuedCommands; char m_SoundName[64]; char m_iszSpriteName[256]; }; #endif // C_TESLA_H