//----------------------------------------------------------------------------- // CLIENT_DOD.VPC // // Project Script //----------------------------------------------------------------------------- $Macro SRCDIR "..\.." $Macro GAMENAME "dod" $Include "$SRCDIR\game\client\client_base.vpc" $Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE;dod,.\dod\VGUI,$SRCDIR\game\shared\dod" $PreprocessorDefinitions "$BASE;DOD_DLL;ENABLE_HTML_WINDOW" } } $Project "Client (DOD)" { $Folder "Source Files" { -$File "$SRCDIR\game\shared\weapon_parse_default.cpp" -$File "history_resource.cpp" -$File "hud_hintdisplay.cpp" $File "hud_voicestatus.cpp" $File "$SRCDIR\game\shared\playerclass_info_parse.cpp" $File "$SRCDIR\game\shared\playerclass_info_parse.h" $Folder "Day of Defeat DLL" { $File "$SRCDIR\game\shared\dod\achievements_dod.cpp" $File "dod\c_dod_basegrenade.cpp" $File "dod\c_dod_basegrenade.h" $File "dod\c_dod_baserocket.cpp" $File "dod\c_dod_bombdispenser.cpp" $File "dod\c_dod_bombtarget.cpp" $File "dod\c_dod_objective_resource.cpp" $File "dod\c_dod_objective_resource.h" $File "dod\c_dod_player.cpp" $File "dod\c_dod_player.h" $File "dod\c_dod_playerresource.cpp" $File "dod\c_dod_playerresource.h" $File "dod\c_dod_smokegrenade.cpp" $File "dod\c_dod_smokegrenade.h" $File "dod\c_dod_team.cpp" $File "dod\c_dod_team.h" $File "dod\c_grenadetrail.cpp" $File "dod\c_grenadetrail.h" $File "dod\c_te_firebullets.cpp" $File "dod\clientmode_dod.cpp" $File "dod\clientmode_dod.h" $File "dod\dod_fx_explosions.cpp" $File "$SRCDIR\game\shared\dod\dod_gamemovement.cpp" $File "$SRCDIR\game\shared\dod\dod_gamerules.cpp" $File "$SRCDIR\game\shared\dod\dod_gamerules.h" $File "dod\dod_headiconmanager.cpp" $File "dod\dod_headiconmanager.h" $File "dod\dod_hud_ammo.cpp" $File "dod\dod_hud_areacapicon.cpp" $File "dod\dod_hud_capturepanel.cpp" $File "dod\dod_hud_capturepanel.h" $File "dod\dod_hud_chat.cpp" $File "dod\dod_hud_chat.h" $File "dod\dod_hud_crosshair.cpp" $File "dod\dod_hud_crosshair.h" $File "dod\dod_hud_damageindicator.cpp" $File "dod\dod_hud_deathnotice.cpp" $File "dod\dod_hud_freezepanel.cpp" $File "dod\dod_hud_freezepanel.h" $File "dod\dod_hud_health.cpp" $File "dod\dod_hud_hintdisplay.cpp" $File "dod\dod_hud_history_resource.cpp" $File "dod\dod_hud_objectiveicons.cpp" $File "dod\dod_hud_playerstatus_ammo.cpp" $File "dod\dod_hud_playerstatus_ammo.h" $File "dod\dod_hud_playerstatus_fireselect.cpp" $File "dod\dod_hud_playerstatus_fireselect.h" $File "dod\dod_hud_playerstatus_health.cpp" $File "dod\dod_hud_playerstatus_health.h" $File "dod\dod_hud_playerstatus_mgheat.cpp" $File "dod\dod_hud_playerstatus_mgheat.h" $File "dod\dod_hud_playerstatus_stamina.cpp" $File "dod\dod_hud_playerstatus_stamina.h" $File "dod\dod_hud_playerstatus_tnt.cpp" $File "dod\dod_hud_playerstatus_weapon.cpp" $File "dod\dod_hud_playerstatus_weapon.h" $File "dod\dod_hud_playerstatuspanel.cpp" $File "dod\dod_hud_readyrestart.cpp" $File "dod\dod_hud_restartround.cpp" $File "dod\dod_hud_scope.cpp" $File "dod\dod_hud_spec_crosshair.cpp" $File "dod\dod_hud_spec_crosshair.h" $File "dod\dod_hud_target_id.cpp" $File "dod\dod_hud_tnt_pickup.cpp" $File "dod\dod_hud_warmuplabel.cpp" $File "dod\dod_hud_weaponselection.cpp" $File "dod\dod_hud_winpanel.cpp" $File "dod\dod_hud_winpanel.h" $File "dod\dod_in_main.cpp" $File "$SRCDIR\game\shared\dod\dod_player_shared.cpp" $File "$SRCDIR\game\shared\dod\dod_player_shared.h" $File "$SRCDIR\game\shared\dod\dod_playeranimstate.cpp" $File "$SRCDIR\game\shared\dod\dod_playeranimstate.h" $File "$SRCDIR\game\shared\dod\dod_playerclass_info_parse.cpp" $File "$SRCDIR\game\shared\dod\dod_playerclass_info_parse.h" $File "dod\dod_playerstats.cpp" $File "dod\dod_playerstats.h" $File "dod\dod_prediction.cpp" $File "$SRCDIR\game\shared\dod\dod_round_timer.cpp" $File "$SRCDIR\game\shared\dod\dod_shareddefs.cpp" $File "$SRCDIR\game\shared\dod\dod_shareddefs.h" $File "$SRCDIR\game\shared\dod\dod_usermessages.cpp" $File "dod\dod_view_scene.cpp" $File "dod\dod_view_scene.h" $File "$SRCDIR\game\shared\dod\dod_viewmodel.cpp" $File "$SRCDIR\game\shared\dod\dod_viewmodel.h" $File "$SRCDIR\game\shared\dod\dod_weapon_parse.cpp" $File "$SRCDIR\game\shared\dod\dod_weapon_parse.h" $File "dod\VGUI\backgroundpanel.cpp" $File "dod\VGUI\backgroundpanel.h" $File "dod\VGUI\dodbutton.cpp" $File "dod\VGUI\dodbutton.h" $File "dod\VGUI\dodclassmenu.cpp" $File "dod\VGUI\dodclassmenu.h" $File "dod\VGUI\dodclientscoreboard.cpp" $File "dod\VGUI\dodclientscoreboard.h" $File "dod\VGUI\dodcornercutpanel.cpp" $File "dod\VGUI\dodcornercutpanel.h" $File "dod\VGUI\dodmenubackground.cpp" $File "dod\VGUI\dodmenubackground.h" $File "dod\VGUI\dodmouseoverpanelbutton.h" $File "dod\VGUI\dodoverview.cpp" $File "dod\VGUI\dodoverview.h" $File "dod\VGUI\dodrandombutton.h" $File "dod\VGUI\dodspectatorgui.cpp" $File "dod\VGUI\dodspectatorgui.h" $File "dod\VGUI\dodteammenu.cpp" $File "dod\VGUI\dodteammenu.h" $File "dod\VGUI\dodtextwindow.cpp" $File "dod\VGUI\dodtextwindow.h" $File "dod\VGUI\dodviewport.cpp" $File "dod\VGUI\dodviewport.h" $File "dod\fx_dod_blood.cpp" $File "dod\fx_dod_blood.h" $File "dod\fx_dod_ejectbrass.cpp" $File "dod\fx_dod_filmgrain.cpp" $File "dod\fx_dod_impact.cpp" $File "dod\fx_dod_knifeslash.cpp" $File "dod\fx_dod_muzzleflash.cpp" $File "dod\fx_dod_muzzleflash.h" $File "$SRCDIR\game\shared\dod\fx_dod_shared.cpp" $File "$SRCDIR\game\shared\dod\fx_dod_shared.h" $File "dod\fx_dod_tracers.cpp" $File "dod\VGUI\idodviewportmsgs.h" $File "dod\VGUI\vgui_rootpanel_dod.cpp" $File "dod\VGUI\vgui_rootpanel_dod.h" $File "$SRCDIR\game\shared\dod\weapon_30cal.cpp" $File "$SRCDIR\game\shared\dod\weapon_amerknife.cpp" $File "$SRCDIR\game\shared\dod\weapon_bar.cpp" $File "$SRCDIR\game\shared\dod\weapon_bazooka.cpp" $File "$SRCDIR\game\shared\dod\weapon_c96.cpp" $File "$SRCDIR\game\shared\dod\weapon_colt.cpp" $File "$SRCDIR\game\shared\dod\weapon_dodbase.cpp" $File "$SRCDIR\game\shared\dod\weapon_dodbase.h" $File "$SRCDIR\game\shared\dod\weapon_dodbasebomb.cpp" $File "$SRCDIR\game\shared\dod\weapon_dodbasebomb.h" $File "$SRCDIR\game\shared\dod\weapon_dodbasegrenade.cpp" $File "$SRCDIR\game\shared\dod\weapon_dodbasegrenade.h" $File "$SRCDIR\game\shared\dod\weapon_dodbasegun.cpp" $File "$SRCDIR\game\shared\dod\weapon_dodbasegun.h" $File "$SRCDIR\game\shared\dod\weapon_dodbasemelee.cpp" $File "$SRCDIR\game\shared\dod\weapon_dodbasemelee.h" $File "$SRCDIR\game\shared\dod\weapon_dodbaserpg.cpp" $File "$SRCDIR\game\shared\dod\weapon_dodbaserpg.h" $File "$SRCDIR\game\shared\dod\weapon_dodbipodgun.cpp" $File "$SRCDIR\game\shared\dod\weapon_dodbipodgun.h" $File "$SRCDIR\game\shared\dod\weapon_dodfireselect.cpp" $File "$SRCDIR\game\shared\dod\weapon_dodfireselect.h" $File "$SRCDIR\game\shared\dod\weapon_dodfullauto.cpp" $File "$SRCDIR\game\shared\dod\weapon_dodfullauto.h" $File "$SRCDIR\game\shared\dod\weapon_dodfullauto_punch.cpp" $File "$SRCDIR\game\shared\dod\weapon_dodfullauto_punch.h" $File "$SRCDIR\game\shared\dod\weapon_dodsemiauto.cpp" $File "$SRCDIR\game\shared\dod\weapon_dodsemiauto.h" $File "$SRCDIR\game\shared\dod\weapon_dodsniper.cpp" $File "$SRCDIR\game\shared\dod\weapon_dodsniper.h" $File "$SRCDIR\game\shared\dod\weapon_explodinghandgrenade.cpp" $File "$SRCDIR\game\shared\dod\weapon_explodingstickgrenade.cpp" $File "$SRCDIR\game\shared\dod\weapon_garand.cpp" $File "$SRCDIR\game\shared\dod\weapon_handgrenade.cpp" $File "$SRCDIR\game\shared\dod\weapon_k98.cpp" $File "$SRCDIR\game\shared\dod\weapon_k98_scoped.cpp" $File "$SRCDIR\game\shared\dod\weapon_m1carbine.cpp" $File "$SRCDIR\game\shared\dod\weapon_mg42.cpp" $File "$SRCDIR\game\shared\dod\weapon_mg42.h" $File "$SRCDIR\game\shared\dod\weapon_mp40.cpp" $File "$SRCDIR\game\shared\dod\weapon_mp44.cpp" $File "$SRCDIR\game\shared\dod\weapon_p38.cpp" $File "$SRCDIR\game\shared\dod\weapon_pschreck.cpp" $File "$SRCDIR\game\shared\dod\weapon_riflegrenade.cpp" $File "$SRCDIR\game\shared\dod\weapon_riflegrenade.h" $File "$SRCDIR\game\shared\dod\weapon_riflegrenade_ger.cpp" $File "$SRCDIR\game\shared\dod\weapon_riflegrenade_ger_live.cpp" $File "$SRCDIR\game\shared\dod\weapon_riflegrenade_us.cpp" $File "$SRCDIR\game\shared\dod\weapon_riflegrenade_us_live.cpp" $File "$SRCDIR\game\shared\dod\weapon_smokegrenade_ger.cpp" $File "$SRCDIR\game\shared\dod\weapon_smokegrenade_us.cpp" $File "$SRCDIR\game\shared\dod\weapon_spade.cpp" $File "$SRCDIR\game\shared\dod\weapon_spring.cpp" $File "$SRCDIR\game\shared\dod\weapon_stickgrenade.cpp" $File "$SRCDIR\game\shared\dod\weapon_thompson.cpp" } $Folder "game_controls" { $File "game_controls\buymenu.cpp" $File "game_controls\buysubmenu.cpp" $File "game_controls\classmenu.cpp" } $Folder "IFM" { $File "$SRCDIR\game\shared\weapon_ifmbase.cpp" $File "$SRCDIR\game\shared\weapon_ifmbase.h" $File "$SRCDIR\game\shared\weapon_ifmbasecamera.cpp" $File "$SRCDIR\game\shared\weapon_ifmbasecamera.h" $File "$SRCDIR\game\shared\weapon_ifmsteadycam.cpp" } } $Folder "Header Files" { $Folder "game_controls header files" { $File "game_controls\buymenu.h" $File "game_controls\buysubmenu.h" $File "game_controls\classmenu.h" } } }