//----------------------------------------------------------------------------- // CLIENT_HL1.VPC // // Project Script //----------------------------------------------------------------------------- $Macro SRCDIR "..\.." $Macro GAMENAME "hl1" $Include "$SRCDIR\game\client\client_base.vpc" $Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE;.\hl1,.\hl2,.\hl2\elements,$SRCDIR\game\shared\hl1,$SRCDIR\game\shared\hl2" $PreprocessorDefinitions "$BASE;HL1_CLIENT_DLL" } } $Project "Client (HL1)" { $Folder "Source Files" { -$File "geiger.cpp" -$File "history_resource.cpp" -$File "train.cpp" $File "c_team_objectiveresource.cpp" $File "c_team_objectiveresource.h" $File "hud_chat.cpp" $File "$SRCDIR\game\shared\predicted_viewmodel.cpp" $File "$SRCDIR\game\shared\predicted_viewmodel.h" $Folder "HL2 DLL" { $File "hl2\c_antlion_dust.cpp" $File "hl2\c_basehelicopter.cpp" $File "hl2\c_basehelicopter.h" $File "hl2\c_basehlcombatweapon.h" $File "hl2\c_corpse.cpp" $File "hl2\c_corpse.h" $File "hl2\c_hl2_playerlocaldata.h" $File "hl2\c_rotorwash.cpp" $File "$SRCDIR\game\shared\hl2\citadel_effects_shared.h" $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.h" $File "hl2\fx_bugbait.cpp" $File "$SRCDIR\game\shared\hl2\hl2_shareddefs.h" $File "hl2\hl_in_main.cpp" $File "hl2\hl_prediction.cpp" $File "hl2\vgui_rootpanel_hl2.cpp" } $Folder "HL1 DLL" { $File "hl1\c_hl1mp_player.cpp" $File "$SRCDIR\game\shared\hl1\hl1_basecombatweapon_shared.cpp" $File "$SRCDIR\game\shared\hl1\hl1_basecombatweapon_shared.h" $File "hl1\hl1_c_legacytempents.cpp" $File "hl1\hl1_c_player.cpp" $File "hl1\hl1_c_player.h" $File "hl1\hl1_c_rpg_rocket.cpp" $File "hl1\hl1_c_weapon__stubs.cpp" $File "hl1\hl1_clientmode.cpp" $File "hl1\hl1_clientmode.h" $File "hl1\hl1_fx_gauss.cpp" $File "hl1\hl1_fx_gibs.cpp" $File "hl1\hl1_fx_impacts.cpp" $File "hl1\hl1_fx_shelleject.cpp" $File "$SRCDIR\game\shared\hl1\hl1_gamemovement.cpp" $File "$SRCDIR\game\shared\hl1\hl1_gamemovement.h" $File "$SRCDIR\game\shared\hl1\hl1_gamerules.cpp" $File "hl1\hl1_hud_ammo.cpp" $File "hl1\hl1_hud_battery.cpp" $File "hl1\hl1_hud_damageindicator.cpp" $File "hl1\hl1_hud_damagetiles.cpp" $File "hl1\hl1_hud_flashlight.cpp" $File "hl1\hl1_hud_geiger.cpp" $File "hl1\hl1_hud_health.cpp" $File "hl1\hl1_hud_history_resource.cpp" $File "hl1\hl1_hud_numbers.cpp" $File "hl1\hl1_hud_numbers.h" $File "hl1\hl1_hud_train.cpp" $File "hl1\hl1_hud_weaponselection.cpp" $File "$SRCDIR\game\shared\hl1\hl1_player_shared.cpp" $File "$SRCDIR\game\shared\hl1\hl1_player_shared.h" $File "$SRCDIR\game\shared\hl1\hl1_usermessages.cpp" $File "$SRCDIR\game\shared\hl1\hl1mp_basecombatweapon_shared.cpp" $File "$SRCDIR\game\shared\hl1\hl1mp_weapon_357.cpp" $File "$SRCDIR\game\shared\hl1\hl1mp_weapon_crossbow.cpp" $File "$SRCDIR\game\shared\hl1\hl1mp_weapon_egon.cpp" $File "$SRCDIR\game\shared\hl1\hl1mp_weapon_gauss.cpp" $File "$SRCDIR\game\shared\hl1\hl1mp_weapon_glock.cpp" $File "$SRCDIR\game\shared\hl1\hl1mp_weapon_handgrenade.cpp" $File "$SRCDIR\game\shared\hl1\hl1mp_weapon_hornetgun.cpp" $File "$SRCDIR\game\shared\hl1\hl1mp_weapon_mp5.cpp" $File "$SRCDIR\game\shared\hl1\hl1mp_weapon_rpg.cpp" $File "$SRCDIR\game\shared\hl1\hl1mp_weapon_sachel.cpp" $File "$SRCDIR\game\shared\hl1\hl1mp_weapon_shotgun.cpp" $File "$SRCDIR\game\server\hl1\hl1_weapon_crowbar.cpp" } } }