//----------------------------------------------------------------------------- // CLIENT_HL2MP.VPC // // Project Script //----------------------------------------------------------------------------- $Macro SRCDIR "..\.." $Macro GAMENAME "hl2mp" [!$SOURCESDK] $Macro GAMENAME "mod_hl2mp" [$SOURCESDK] $Include "$SRCDIR\game\client\client_base.vpc" $Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE;hl2mp\ui,.\hl2mp,$SRCDIR\game\shared\hl2mp,.\hl2,.\hl2\elements,$SRCDIR\game\shared\hl2" $PreprocessorDefinitions "$BASE;HL2MP;HL2_CLIENT_DLL" } } $Project "Client (HL2MP)" { $Folder "Source Files" { -$File "$SRCDIR\game\shared\weapon_parse_default.cpp" $File "c_team_objectiveresource.cpp" $File "c_team_objectiveresource.h" $File "c_team_train_watcher.cpp" $File "c_team_train_watcher.h" $File "hud_voicestatus.cpp" $File "$SRCDIR\game\shared\predicted_viewmodel.cpp" $File "$SRCDIR\game\shared\predicted_viewmodel.h" $File "$SRCDIR\game\shared\teamplay_round_timer.cpp" $File "$SRCDIR\game\shared\teamplay_round_timer.h" $Folder "HL2 DLL" { $File "episodic\c_vort_charge_token.cpp" $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.cpp" $File "hl2\c_antlion_dust.cpp" $File "hl2\c_ar2_explosion.cpp" $File "hl2\c_barnacle.cpp" $File "hl2\c_barney.cpp" $File "hl2\c_basehelicopter.cpp" $File "hl2\c_basehelicopter.h" $File "hl2\c_basehlcombatweapon.cpp" $File "hl2\c_basehlcombatweapon.h" $File "hl2\c_basehlplayer.cpp" $File "hl2\c_basehlplayer.h" $File "hl2\c_citadel_effects.cpp" $File "hl2\c_corpse.cpp" $File "hl2\c_corpse.h" $File "hl2\c_env_alyxtemp.cpp" $File "hl2\c_env_headcrabcanister.cpp" $File "hl2\c_env_starfield.cpp" $File "hl2\c_func_tankmortar.cpp" $File "hl2\c_hl2_playerlocaldata.cpp" $File "hl2\c_hl2_playerlocaldata.h" $File "hl2\c_info_teleporter_countdown.cpp" $File "hl2\c_npc_antlionguard.cpp" $File "hl2\c_npc_combinegunship.cpp" $File "hl2\c_npc_manhack.cpp" $File "hl2\c_npc_rollermine.cpp" $File "hl2\c_plasma_beam_node.cpp" $File "hl2\c_prop_combine_ball.cpp" $File "hl2\c_prop_combine_ball.h" $File "hl2\c_rotorwash.cpp" $File "hl2\c_script_intro.cpp" $File "$SRCDIR\game\shared\script_intro_shared.cpp" $File "hl2\c_strider.cpp" $File "hl2\c_te_concussiveexplosion.cpp" $File "hl2\c_te_flare.cpp" $File "hl2\c_thumper_dust.cpp" $File "hl2\c_vehicle_airboat.cpp" $File "hl2\c_vehicle_cannon.cpp" $File "hl2\c_vehicle_crane.cpp" $File "hl2\c_vehicle_crane.h" $File "hl2\c_vehicle_prisoner_pod.cpp" $File "hl2\c_weapon__stubs_hl2.cpp" $File "hl2\c_weapon_crossbow.cpp" $File "$SRCDIR\game\shared\hl2\citadel_effects_shared.h" $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.cpp" $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.h" $File "hl2\fx_antlion.cpp" $File "hl2\fx_bugbait.cpp" $File "hl2\fx_hl2_impacts.cpp" $File "hl2\fx_hl2_tracers.cpp" $File "hl2\hl2_clientmode.cpp" $File "$SRCDIR\game\shared\hl2\hl2_gamerules.cpp" $File "$SRCDIR\game\shared\hl2\hl2_gamerules.h" $File "$SRCDIR\game\shared\hl2\hl2_shareddefs.h" $File "$SRCDIR\game\shared\hl2\hl2_usermessages.cpp" $File "$SRCDIR\game\shared\hl2\hl_gamemovement.cpp" $File "$SRCDIR\game\shared\hl2\hl_gamemovement.h" $File "hl2\hl_in_main.cpp" $File "hl2\hl_prediction.cpp" $File "hl2\hud_ammo.cpp" $File "hl2\hud_battery.cpp" $File "hl2\hud_blood.cpp" $File "hl2\hud_credits.cpp" $File "hl2\hud_damageindicator.cpp" $File "hl2\hud_flashlight.cpp" $File "hl2\hud_health.cpp" $File "hl2\hud_poisondamageindicator.cpp" $File "hl2\hud_quickinfo.cpp" $File "hud_squadstatus.cpp" $File "hl2\hud_suitpower.cpp" $File "hl2\hud_suitpower.h" $File "hl2\hud_weaponselection.cpp" $File "hl2\hud_zoom.cpp" $File "hl2\shieldproxy.cpp" $File "hl2\vgui_rootpanel_hl2.cpp" } $Folder "HL2MP" { $File "hl2mp\c_hl2mp_player.cpp" $File "hl2mp\c_hl2mp_player.h" $File "hl2mp\c_te_hl2mp_shotgun_shot.cpp" $File "hl2mp\clientmode_hl2mpnormal.cpp" $File "hl2mp\clientmode_hl2mpnormal.h" $File "$SRCDIR\game\shared\hl2mp\hl2mp_gamerules.cpp" $File "$SRCDIR\game\shared\hl2mp\hl2mp_gamerules.h" $File "$SRCDIR\game\shared\hl2mp\hl2mp_player_shared.cpp" $File "$SRCDIR\game\shared\hl2mp\hl2mp_player_shared.h" $File "$SRCDIR\game\shared\hl2mp\hl2mp_weapon_parse.cpp" $File "$SRCDIR\game\shared\hl2mp\hl2mp_weapon_parse.h" $Folder "Weapons" { $File "$SRCDIR\game\shared\hl2mp\weapon_357.cpp" $File "$SRCDIR\game\shared\hl2mp\weapon_ar2.cpp" $File "$SRCDIR\game\shared\hl2mp\weapon_ar2.h" $File "$SRCDIR\game\shared\hl2mp\weapon_crossbow.cpp" $File "$SRCDIR\game\shared\hl2mp\weapon_crowbar.cpp" $File "$SRCDIR\game\shared\hl2mp\weapon_frag.cpp" $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbase.cpp" $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbase.h" $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbase_machinegun.cpp" $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbase_machinegun.h" $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbasebasebludgeon.cpp" $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbasehlmpcombatweapon.cpp" $File "$SRCDIR\game\shared\hl2mp\weapon_hl2mpbasehlmpcombatweapon.h" $File "$SRCDIR\game\shared\hl2mp\weapon_physcannon.cpp" $File "$SRCDIR\game\shared\hl2mp\weapon_physcannon.h" $File "$SRCDIR\game\shared\hl2mp\weapon_pistol.cpp" $File "$SRCDIR\game\shared\hl2mp\weapon_rpg.cpp" $File "$SRCDIR\game\shared\hl2mp\weapon_rpg.h" $File "$SRCDIR\game\shared\hl2mp\weapon_shotgun.cpp" $File "$SRCDIR\game\shared\hl2mp\weapon_slam.cpp" $File "$SRCDIR\game\shared\hl2mp\weapon_slam.h" $File "$SRCDIR\game\shared\hl2mp\weapon_smg1.cpp" $File "$SRCDIR\game\shared\hl2mp\weapon_stunstick.cpp" } $Folder "UI" { $File "hl2mp\ui\backgroundpanel.cpp" $File "hl2mp\ui\backgroundpanel.h" $File "hl2mp\hl2mp_hud_chat.cpp" $File "hl2mp\hl2mp_hud_chat.h" $File "hl2mp\hl2mp_hud_target_id.cpp" $File "hl2mp\hl2mp_hud_team.cpp" $File "hl2mp\ui\hl2mpclientscoreboard.cpp" $File "hl2mp\ui\hl2mpclientscoreboard.h" $File "hl2mp\ui\hl2mptextwindow.cpp" $File "hl2mp\ui\hl2mptextwindow.h" $File "hl2mp\hud_deathnotice.cpp" } } } }