//----------------------------------------------------------------------------- // CLIENT_PORTAL.VPC // // Project Script //----------------------------------------------------------------------------- $Macro SRCDIR "..\.." $Macro GAMENAME "portal" $Include "$SRCDIR\game\client\client_base.vpc" $Configuration { $Compiler { $AdditionalIncludeDirectories ".\hl2;.\hl2\elements;.\portal;.\portal\vgui;$SRCDIR\game\shared\hl2;$SRCDIR\game\shared\Multiplayer;$SRCDIR\gcsdk\steamextra;$SRCDIR\game\shared\portal;$BASE" $PreprocessorDefinitions "$BASE;PORTAL;HL2_EPISODIC;HL2_CLIENT_DLL" } } $Project "Client (Portal)" { $Folder "Source Files" { -$File "$SRCDIR\game\shared\weapon_parse_default.cpp" $File "hud_chat.cpp" $File "c_team_objectiveresource.cpp" $File "c_team_objectiveresource.h" $Folder "HL2 DLL" { $File "episodic\flesh_internal_material_proxy.cpp" $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.cpp" $File "hl2\c_antlion_dust.cpp" $File "hl2\c_ar2_explosion.cpp" $File "hl2\c_barnacle.cpp" $File "hl2\c_barney.cpp" $File "hl2\c_basehelicopter.cpp" $File "hl2\c_basehelicopter.h" $File "hl2\c_basehlcombatweapon.cpp" $File "hl2\c_basehlcombatweapon.h" $File "hl2\c_basehlplayer.cpp" $File "hl2\c_basehlplayer.h" $File "hl2\c_citadel_effects.cpp" $File "hl2\c_corpse.cpp" $File "hl2\c_corpse.h" $File "hl2\c_env_alyxtemp.cpp" $File "hl2\c_env_headcrabcanister.cpp" $File "hl2\c_env_starfield.cpp" $File "hl2\c_func_tankmortar.cpp" $File "hl2\c_hl2_playerlocaldata.cpp" $File "hl2\c_hl2_playerlocaldata.h" $File "hl2\c_info_teleporter_countdown.cpp" $File "hl2\c_npc_antlionguard.cpp" $File "hl2\c_npc_combinegunship.cpp" $File "hl2\c_npc_manhack.cpp" $File "hl2\c_npc_rollermine.cpp" $File "hl2\c_plasma_beam_node.cpp" $File "hl2\c_prop_combine_ball.cpp" $File "hl2\c_prop_combine_ball.h" $File "hl2\c_rotorwash.cpp" $File "hl2\c_script_intro.cpp" $File "$SRCDIR\game\shared\script_intro_shared.cpp" $File "hl2\c_strider.cpp" $File "hl2\c_te_concussiveexplosion.cpp" $File "hl2\c_te_flare.cpp" $File "hl2\c_thumper_dust.cpp" $File "hl2\c_vehicle_airboat.cpp" $File "hl2\c_vehicle_cannon.cpp" $File "hl2\c_vehicle_crane.cpp" $File "hl2\c_vehicle_crane.h" $File "hl2\c_vehicle_prisoner_pod.cpp" $File "episodic\c_vort_charge_token.cpp" $File "hl2\c_weapon_crossbow.cpp" $File "episodic\c_weapon_hopwire.cpp" $File "episodic\c_vehicle_jeep_episodic.cpp" $File "hl2\hud_radar.cpp" $File "hl2\c_weapon_stunstick.cpp" $File "$SRCDIR\game\shared\hl2\citadel_effects_shared.h" $File "hl2\clientmode_hlnormal.h" $File "death.cpp" $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.cpp" $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.h" $File "hl2\fx_antlion.cpp" $File "hl2\fx_bugbait.cpp" $File "hl2\fx_hl2_impacts.cpp" $File "hl2\fx_hl2_tracers.cpp" $File "$SRCDIR\game\shared\hl2\hl2_gamerules.cpp" $File "$SRCDIR\game\shared\hl2\hl2_gamerules.h" $File "$SRCDIR\game\shared\hl2\hl2_shareddefs.h" $File "$SRCDIR\game\shared\hl2\hl_gamemovement.cpp" $File "$SRCDIR\game\shared\hl2\hl_gamemovement.h" $File "hl2\hl_in_main.cpp" $File "hl2\hl_prediction.cpp" $File "hl2\hud_ammo.cpp" $File "hl2\hud_battery.cpp" $File "hl2\hud_blood.cpp" $File "hl2\hud_bonusprogress.cpp" $File "hl2\hud_credits.cpp" $File "hl2\hud_damageindicator.cpp" $File "hl2\hud_flashlight.cpp" $File "hl2\hud_health.cpp" $File "hl2\hud_poisondamageindicator.cpp" $File "hud_squadstatus.cpp" $File "hl2\hud_suitpower.cpp" $File "hl2\hud_suitpower.h" $File "hl2\hud_weaponselection.cpp" $File "hl2\hud_zoom.cpp" $File "hl2\shieldproxy.cpp" $File "$SRCDIR\game\shared\hl2\survival_gamerules.cpp" $File "hl2\vgui_rootpanel_hl2.cpp" } $Folder "Portal" { $File "$SRCDIR\game\shared\portal\achievements_portal.cpp" $File "portal\c_env_lightraill_endpoint.cpp" $File "portal\c_env_portal_path_track.cpp" $File "portal\c_func_liquidportal.cpp" $File "portal\c_func_liquidportal.h" $File "portal\c_neurotoxin_countdown.cpp" $File "portal\c_neurotoxin_countdown.h" $File "portal\c_npc_portal_turret_floor.cpp" $File "portal\c_npc_rocket_turret.cpp" $File "portal\c_portal_player.cpp" $File "portal\c_portal_player.h" $File "portal\C_PortalGhostRenderable.cpp" $File "portal\C_PortalGhostRenderable.h" $File "portal\c_prop_energy_ball.cpp" $File "portal\c_prop_portal.cpp" $File "portal\c_prop_portal.h" $File "portal\c_prop_portal_stats_display.cpp" $File "portal\c_prop_portal_stats_display.h" $File "portal\clientmode_portal.cpp" $File "portal\clientmode_portal.h" $File "$SRCDIR\game\shared\portal\env_lightrail_endpoint_shared.h" $File "$SRCDIR\game\shared\portal\env_portal_path_track_shared.h" $File "portal\fx_portal.cpp" $File "portal\hud_quickinfo.cpp" $File "portal\MaterialProxy_Portal_PickAlphaMask.cpp" $File "portal\materialproxy_portalstatic.cpp" $File "$SRCDIR\game\shared\Multiplayer\multiplayer_animstate.cpp" $File "$SRCDIR\game\shared\Multiplayer\multiplayer_animstate.h" $File "$SRCDIR\game\shared\portal\portal_collideable_enumerator.cpp" $File "$SRCDIR\game\shared\portal\portal_collideable_enumerator.h" $File "portal\portal_credits.cpp" $File "portal\Portal_DynamicMeshRenderingUtils.cpp" $File "portal\Portal_DynamicMeshRenderingUtils.h" $File "$SRCDIR\game\shared\portal\portal_gamemovement.cpp" $File "$SRCDIR\game\shared\portal\portal_gamerules.cpp" $File "$SRCDIR\game\shared\portal\portal_gamerules.h" $File "portal\portal_hud_crosshair.cpp" $File "portal\portal_hud_crosshair.h" $File "$SRCDIR\game\shared\portal\portal_player_shared.cpp" $File "$SRCDIR\game\shared\portal\portal_player_shared.h" $File "$SRCDIR\game\shared\portal\portal_playeranimstate.cpp" $File "$SRCDIR\game\shared\portal\portal_playeranimstate.h" $File "portal\portal_render_targets.cpp" $File "portal\portal_render_targets.h" $File "$SRCDIR\game\shared\portal\portal_shareddefs.cpp" $File "$SRCDIR\game\shared\portal\portal_shareddefs.h" $File "$SRCDIR\game\shared\portal\portal_usermessages.cpp" $File "$SRCDIR\game\shared\portal\portal_util_shared.cpp" $File "$SRCDIR\game\shared\portal\portal_util_shared.h" $File "$SRCDIR\game\shared\portal\prop_portal_shared.cpp" $File "$SRCDIR\game\shared\portal\prop_portal_shared.h" $File "$SRCDIR\game\shared\portal\PortalSimulation.cpp" $File "$SRCDIR\game\shared\portal\PortalSimulation.h" $File "$SRCDIR\game\shared\portal\StaticCollisionPolyhedronCache.cpp" $File "$SRCDIR\game\shared\portal\StaticCollisionPolyhedronCache.h" $File "portal\PortalRender.cpp" $File "portal\PortalRender.h" $File "portal\c_portal_radio.cpp" $File "portal\portalrenderable_flatbasic.cpp" $File "portal\portalrenderable_flatbasic.h" $File "portal\vgui_portal_stats_display_screen.cpp" $File "portal\vgui_neurotoxin_countdown_screen.cpp" $File "$SRCDIR\game\shared\portal\portal_weapon_parse.cpp" $Folder "Weapons" { $File "portal\c_weapon_physcannon.cpp" $File "portal\c_weapon_portalgun.cpp" $File "portal\c_weapon_portalgun.h" $File "portal\c_weapon_stubs_portal.cpp" $File "$SRCDIR\game\shared\portal\weapon_portalbase.cpp" $File "$SRCDIR\game\shared\portal\weapon_portalbase.h" $File "$SRCDIR\game\shared\portal\weapon_portalbasecombatweapon.cpp" $File "$SRCDIR\game\shared\portal\weapon_portalbasecombatweapon.h" $File "$SRCDIR\game\shared\portal\weapon_portalgun_shared.cpp" $File "$SRCDIR\game\shared\portal\weapon_portalgun_shared.h" } } } }