//----------------------------------------------------------------------------- // CLIENT_TF.VPC // // Project Script //----------------------------------------------------------------------------- $Macro SRCDIR "..\.." $Macro GAMENAME "tf" // This code currently only builds on Windows (itemtest_lib and dependencies) $Macro WORKSHOP_IMPORT_ENABLE $WINDOWS $Include "$SRCDIR\game\client\client_base.vpc" $include "$SRCDIR\game\shared\tf\tf_gcmessages_include.vpc" $Include "$SRCDIR\game\client\client_econ_base.vpc" $Include "$SRCDIR\vpc_scripts\source_saxxyawards.vpc" $Include "$SRCDIR\utils\itemtest_lib\itemtest_lib_support.vpc" [$WORKSHOP_IMPORT_ENABLE] $Configuration { $Compiler { $AdditionalIncludeDirectories ".\hl2;.\hl2\elements;.\tf;.\tf\vgui;..\statemachine;$SRCDIR\game\shared\multiplayer;$SRCDIR\game\shared\tf;$SRCDIR\gcsdk\steamextra;$BASE;.\econ" $PreprocessorDefinitions "$BASE;TF_CLIENT_DLL;USES_ECON_ITEMS;ENABLE_GC_MATCHMAKING;GLOWS_ENABLE;USE_DYNAMIC_ASSET_LOADING;SIXENSE;VOTING_ENABLED;NEXT_BOT" $PreprocessorDefinitions "$BASE;SAXXYMAINMENU_ENABLED" [$SAXXYAWARDS_ENABLE] $PreprocessorDefinitions "$BASE;WORKSHOP_IMPORT_ENABLED" [$WORKSHOP_IMPORT_ENABLE] } } $Project "Client (TF)" { $Folder "Source Files" { -$File "$SRCDIR\game\shared\weapon_parse_default.cpp" } $Folder "Source Files" { $File "$SRCDIR\game\shared\basecombatweapon_shared.h" $File "$SRCDIR\game\client\abuse_report.cpp" $File "$SRCDIR\game\client\abuse_report.h" $File "$SRCDIR\game\client\abuse_report_ui.cpp" $File "$SRCDIR\game\client\abuse_report_ui.h" $File "tf\tf_abuse_report.cpp" $File "tf\tf_abuse_report.h" $File "c_team_objectiveresource.cpp" $File "c_team_objectiveresource.h" $File "c_team_train_watcher.cpp" $File "c_team_train_watcher.h" $File "hud_base_account.cpp" $File "hud_base_account.h" $File "tf\hud_basedeathnotice.cpp" $File "tf\hud_basedeathnotice.h" $File "hud_controlpointicons.cpp" $File "hud_voicestatus.cpp" $File "hud_vguiscreencursor.cpp" $File "hud_baseachievement_tracker.cpp" $File "hud_baseachievement_tracker.h" $File "$SRCDIR\game\client\hud_vote.h" $File "$SRCDIR\game\client\hud_vote.cpp" $File "$SRCDIR\game\shared\motd.cpp" $File "$SRCDIR\game\shared\motd.h" $File "$SRCDIR\game\shared\playerclass_info_parse.cpp" $File "$SRCDIR\game\shared\playerclass_info_parse.h" $File "$SRCDIR\game\shared\teamplay_round_timer.cpp" $File "$SRCDIR\game\shared\teamplay_round_timer.h" $File "$SRCDIR\common\ServerBrowser\blacklisted_server_manager.h" $File "$SRCDIR\common\ServerBrowser\blacklisted_server_manager.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Not Using Precompiled Headers" } } } $File "TeamBitmapImage.cpp" $File "voice_menu.cpp" $File "$SRCDIR\common\GameUI\scriptobject.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Not Using Precompiled Headers" } } } $File "$SRCDIR\common\GameUI\scriptobject.h" $File "$SRCDIR\common\GameUI\cvarslider.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Not Using Precompiled Headers" } } } $File "$SRCDIR\common\GameUI\cvarslider.h" $Folder "Economy" { $File "$SRCDIR\game\shared\tf\tf_item_inventory.cpp" $File "$SRCDIR\game\shared\tf\tf_item_inventory.h" $File "$SRCDIR\game\shared\tf\tf_item_wearable.cpp" $File "$SRCDIR\game\shared\tf\tf_item_wearable.h" $File "$SRCDIR\game\shared\tf\tf_item_system.cpp" $File "$SRCDIR\game\shared\tf\tf_item_system.h" $File "$SRCDIR\game\shared\tf\tf_item_schema.cpp" $File "$SRCDIR\game\shared\tf\tf_item_schema.h" $File "$SRCDIR\game\shared\tf\tf_quest_editor_panel.h" $File "$SRCDIR\game\shared\tf\tf_quest_editor_panel.cpp" $File "$SRCDIR\game\shared\tf\tf_quest_restriction.h" $File "$SRCDIR\game\shared\tf\tf_quest_restriction.cpp" $File "$SRCDIR\game\shared\tf\tf_wardata.h" $File "$SRCDIR\game\shared\tf\tf_wardata.cpp" $File "$SRCDIR\game\shared\tf\tf_rating_data.h" $File "$SRCDIR\game\shared\tf\tf_rating_data.cpp" $File "$SRCDIR\game\shared\tf\tf_ladder_data.h" $File "$SRCDIR\game\shared\tf\tf_ladder_data.cpp" $File "$SRCDIR\game\shared\tf\tf_survey_questions.h" $File "$SRCDIR\game\shared\tf\tf_survey_questions.cpp" $File "$SRCDIR\game\shared\tf\tf_xp_source.h" $File "$SRCDIR\game\shared\tf\tf_xp_source.cpp" $File "$SRCDIR\game\shared\tf\tf_notification.h" $File "$SRCDIR\game\shared\tf\tf_notification.cpp" } $Folder "Economy Client" { $File "econ\item_selection_panel.cpp" $File "econ\item_selection_panel.h" $Folder "Store" { $File "econ\store\store_page_halloween.cpp" $File "econ\store\store_page_halloween.h" } } $Folder "TF Economy Client Overrides" { $File "tf\vgui\tf_item_pickup_panel.cpp" $File "tf\vgui\tf_item_pickup_panel.h" $File "tf\vgui\store\tf_store.cpp" $File "tf\vgui\store\tf_store.h" $File "tf\vgui\store\tf_store_panel_base.h" $File "tf\vgui\store\tf_store_panel_base.cpp" $File "tf\vgui\store\tf_store_page_base.cpp" $File "tf\vgui\store\tf_store_page_base.h" $File "tf\vgui\store\tf_store_preview_item_base.cpp" $File "tf\vgui\store\tf_store_preview_item_base.h" $Folder "v1" { $File "tf\vgui\store\v1\tf_store_page.cpp" $File "tf\vgui\store\v1\tf_store_page.h" $File "tf\vgui\store\v1\tf_store_panel.cpp" $File "tf\vgui\store\v1\tf_store_panel.h" $File "tf\vgui\store\v1\tf_store_preview_item.cpp" $File "tf\vgui\store\v1\tf_store_preview_item.h" $File "tf\vgui\store\v1\tf_store_page_maps.cpp" $File "tf\vgui\store\v1\tf_store_page_maps.h" } $Folder "v2" { $File "tf\vgui\store\v2\tf_store_page2.cpp" $File "tf\vgui\store\v2\tf_store_page2.h" $File "tf\vgui\store\v2\tf_store_panel2.cpp" $File "tf\vgui\store\v2\tf_store_panel2.h" $File "tf\vgui\store\v2\tf_store_preview_item2.cpp" $File "tf\vgui\store\v2\tf_store_preview_item2.h" $File "tf\vgui\store\v2\tf_store_page_maps2.cpp" $File "tf\vgui\store\v2\tf_store_page_maps2.h" $File "tf\vgui\store\v2\tf_store_mapstamps_info_dialog.cpp" $File "tf\vgui\store\v2\tf_store_mapstamps_info_dialog.h" } } $Folder "TF" { $File "$SRCDIR\game\shared\tf\tf_weapon_passtime_gun.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_passtime_gun.h" $File "$SRCDIR\game\shared\tf\passtime_game_events.cpp" $File "$SRCDIR\game\shared\tf\passtime_game_events.h" $File "$SRCDIR\game\shared\tf\passtime_convars.cpp" $File "$SRCDIR\game\shared\tf\passtime_convars.h" $File "tf\c_func_passtime_goal.cpp" $File "tf\c_func_passtime_goal.h" $File "tf\c_tf_passtime_ball.cpp" $File "tf\c_tf_passtime_ball.h" $File "tf\c_tf_passtime_logic.cpp" $File "tf\c_tf_passtime_logic.h" $File "tf\tf_hud_passtime.cpp" $File "tf\tf_hud_passtime.h" $File "tf\tf_hud_passtime_ball_offscreen_arrow.cpp" $File "tf\tf_hud_passtime_ball_offscreen_arrow.h" $File "tf\tf_hud_passtime_reticle.cpp" $File "tf\tf_hud_passtime_reticle.h" $File "tf\c_tf_glow.cpp" $File "$SRCDIR\game\shared\tf\achievements_tf.cpp" $File "$SRCDIR\game\shared\tf\achievements_tf.h" $File "$SRCDIR\game\shared\tf\achievements_tf_demoman.cpp" $File "$SRCDIR\game\shared\tf\achievements_tf_engineer.cpp" $File "$SRCDIR\game\shared\tf\achievements_tf_heavy.cpp" $File "$SRCDIR\game\shared\tf\achievements_tf_medic.cpp" $File "$SRCDIR\game\shared\tf\achievements_tf_pyro.cpp" $File "$SRCDIR\game\shared\tf\achievements_tf_scout.cpp" $File "$SRCDIR\game\shared\tf\achievements_tf_sniper.cpp" $File "$SRCDIR\game\shared\tf\achievements_tf_soldier.cpp" $File "$SRCDIR\game\shared\tf\achievements_tf_spy.cpp" $File "$SRCDIR\game\shared\tf\achievements_tf_replay.cpp" $File "$SRCDIR\game\shared\tf\achievements_tf_maps.cpp" $File "$SRCDIR\game\shared\tf\achievements_tf_mvm.cpp" $File "$SRCDIR\game\shared\tf\achievements_tf_halloween.cpp" $File "$SRCDIR\game\shared\tf\baseobject_shared.cpp" $File "$SRCDIR\game\shared\tf\baseobject_shared.h" $File "tf\tf_autorp.cpp" $File "tf\tf_autorp.h" $File "tf\c_baseobject.cpp" $File "tf\c_baseobject.h" $File "tf\c_entity_bird.cpp" $File "tf\c_entity_currencypack.cpp" $File "tf\c_entity_currencypack.h" $File "tf\c_func_forcefield.cpp" $File "tf\c_func_respawnroom.cpp" $File "tf\c_func_capture_zone.cpp" $File "tf\c_func_capture_zone.h" $File "tf\c_obj_dispenser.cpp" $File "tf\c_obj_dispenser.h" $File "tf\c_obj_sapper.cpp" $File "tf\c_obj_sapper.h" $File "tf\c_obj_sentrygun.cpp" $File "tf\c_obj_sentrygun.h" $File "tf\c_obj_teleporter.cpp" $File "tf\c_obj_teleporter.h" $File "tf\c_tf_stickybolt.cpp" $File "tf\c_tf_death_callingcard.cpp" $File "tf\c_playerattachedmodel.cpp" $File "tf\c_playerattachedmodel.h" $File "tf\c_playerrelativemodel.cpp" $File "tf\c_playerrelativemodel.h" $File "tf\c_tf_ammo_pack.cpp" $File "tf\c_tf_ammo_pack.h" $File "tf\c_tf_buff_banner.cpp" $File "tf\c_tf_buff_banner.h" $File "tf\c_tf_fx.cpp" $File "tf\c_tf_fx.h" $File "tf\c_tf_haptics.cpp" $File "tf\c_tf_haptics.h" $File "tf\c_tf_objective_resource.cpp" $File "tf\c_tf_objective_resource.h" $File "tf\c_tf_player.cpp" $File "tf\c_tf_player.h" $File "tf\c_tf_playerclass.h" $File "tf\c_tf_playerresource.cpp" $File "tf\c_tf_playerresource.h" $File "tf\c_tf_team.cpp" $File "tf\c_tf_team.h" $File "tf\clientmode_tf.cpp" $File "tf\clientmode_tf.h" $File "$SRCDIR\game\shared\tf\entity_capture_flag.cpp" $File "$SRCDIR\game\shared\tf\entity_capture_flag.h" $File "$SRCDIR\game\shared\Multiplayer\multiplayer_animstate.cpp" $File "$SRCDIR\game\shared\Multiplayer\multiplayer_animstate.h" $File "tf\teammaterialproxy.cpp" $File "tf\tf_demo_support.cpp" $File "tf\tf_demo_support.h" $File "tf\tf_fx_blood.cpp" $File "tf\tf_fx_christmaslights.cpp" $File "tf\tf_fx_ejectbrass.cpp" $File "tf\tf_fx_impacts.cpp" $File "tf\tf_fx_explosions.cpp" $File "tf\tf_fx_muzzleflash.cpp" $File "tf\tf_fx_muzzleflash.h" $File "tf\tf_fx_particleeffect.cpp" $File "tf\tf_fx_taunteffects.cpp" $File "$SRCDIR\game\shared\tf\tf_fx_shared.cpp" $File "$SRCDIR\game\shared\tf\tf_fx_shared.h" $File "tf\tf_fx_tracers.cpp" $File "$SRCDIR\game\shared\tf\tf_gamemovement.cpp" $File "$SRCDIR\game\shared\tf\tf_gamerules.cpp" $File "$SRCDIR\game\shared\tf\tf_gamerules.h" $File "$SRCDIR\game\shared\tf\tf_classdata.cpp" $File "$SRCDIR\game\shared\tf\tf_classdata.h" $File "tf\tf_hud_account.cpp" $File "tf\tf_hud_achievement_tracker.cpp" $File "tf\tf_hud_alert.cpp" $File "tf\tf_hud_ammostatus.cpp" $File "tf\tf_hud_ammostatus.h" $File "tf\tf_hud_annotationspanel.cpp" $File "tf\tf_hud_annotationspanel.h" $File "tf\tf_hud_arena_capturepoint.cpp" $File "tf\tf_hud_arena_class_layout.cpp" $File "tf\tf_hud_arena_class_layout.h" $File "tf\tf_hud_item_progress_tracker.h" $File "tf\tf_hud_item_progress_tracker.cpp" $File "tf\tf_hud_arena_notification.cpp" $File "tf\tf_hud_arena_player_count.cpp" $File "tf\tf_hud_arena_player_count.h" $File "tf\tf_hud_arena_vs_panel.cpp" $File "tf\tf_hud_arena_vs_panel.h" $File "tf\tf_hud_arena_winpanel.cpp" $File "tf\tf_hud_arena_winpanel.h" $File "tf\tf_hud_bowcharge.cpp" $File "$SRCDIR\game\shared\tf\entity_bonuspack.cpp" $File "$SRCDIR\game\shared\tf\entity_bonuspack.h" $File "$SRCDIR\game\shared\tf\entity_halloween_pickup.cpp" $File "$SRCDIR\game\shared\tf\entity_halloween_pickup.h" $File "tf\tf_hud_boss_health.cpp" $File "tf\tf_hud_boss_health.h" $File "tf\tf_hud_building_status.cpp" $File "tf\tf_hud_building_status.h" $File "tf\tf_hud_chat.cpp" $File "tf\tf_hud_chat.h" $File "tf\tf_hud_match_status.cpp" $File "tf\tf_hud_match_status.h" $File "tf\tf_hud_crosshair.cpp" $File "tf\tf_hud_crosshair.h" $File "tf\tf_hud_damageindicator.cpp" $File "tf\tf_hud_demomancharge.cpp" $File "tf\tf_hud_demomanpipes.cpp" $File "tf\tf_hud_deathnotice.cpp" $File "tf\tf_hud_disguise_status.cpp" $File "tf\tf_hud_escort.cpp" $File "tf\tf_hud_escort.h" $File "tf\tf_hud_flagstatus.cpp" $File "tf\tf_hud_flagstatus.h" $File "tf\tf_hud_robot_destruction_status.cpp" $File "tf\tf_hud_robot_destruction_status.h" $File "tf\tf_hud_freezepanel.cpp" $File "tf\tf_hud_freezepanel.h" $File "tf\tf_hud_inspectpanel.cpp" $File "tf\tf_hud_inspectpanel.h" $File "tf\tf_hud_itemeffectmeter.cpp" $File "tf\tf_hud_itemeffectmeter.h" $File "tf\tf_hud_mediccallers.cpp" $File "tf\tf_hud_mediccallers.h" $File "tf\tf_hud_mediccharge.cpp" $File "tf\tf_hud_base_build_menu.h" $File "tf\tf_hud_menu_engy_build.cpp" $File "tf\tf_hud_menu_engy_build.h" $File "tf\tf_hud_menu_eureka_teleport.cpp" $File "tf\tf_hud_menu_eureka_teleport.h" $File "tf\tf_hud_menu_engy_destroy.cpp" $File "tf\tf_hud_menu_engy_destroy.h" $File "tf\tf_hud_menu_spy_build.cpp" $File "tf\tf_hud_menu_spy_build.h" $File "tf\tf_hud_menu_spy_disguise.cpp" $File "tf\tf_hud_menu_spy_disguise.h" $File "tf\tf_hud_menu_taunt_selection.cpp" $File "tf\tf_hud_menu_taunt_selection.h" $File "tf\tf_hud_notification_panel.cpp" $File "tf\tf_hud_notification_panel.h" $File "tf\tf_hud_objectivestatus.cpp" $File "tf\tf_hud_objectivestatus.h" $File "tf\tf_hud_playerstatus.cpp" $File "tf\tf_hud_playerstatus.h" $File "tf\tf_hud_pve_winpanel.cpp" $File "tf\tf_hud_pve_winpanel.h" $File "tf\tf_hud_sapper_charge.cpp" $File "tf\tf_hud_scope.cpp" $File "tf\tf_hud_stalemate.cpp" $File "tf\tf_hud_tournament.cpp" $File "tf\tf_hud_tournament.h" $File "tf\tf_hud_statpanel.cpp" $File "tf\tf_hud_statpanel.h" $File "tf\tf_hud_mann_vs_machine_loss.cpp" $File "tf\tf_hud_mann_vs_machine_loss.h" $File "tf\tf_hud_mann_vs_machine_stats.cpp" $File "tf\tf_hud_mann_vs_machine_stats.h" $File "tf\tf_hud_mann_vs_machine_status.cpp" $File "tf\tf_hud_mann_vs_machine_status.h" $File "tf\tf_hud_mann_vs_machine_scoreboard.cpp" $File "tf\tf_hud_mann_vs_machine_scoreboard.h" $File "tf\tf_hud_mann_vs_machine_victory.cpp" $File "tf\tf_hud_mann_vs_machine_victory.h" $File "tf\tf_hud_disconnect_prompt.h" $File "tf\tf_hud_disconnect_prompt.cpp" $File "tf\tf_hud_training.cpp" $File "tf\tf_hud_training.h" $File "tf\c_tf_gamestats.cpp" $File "tf\c_tf_gamestats.h" $File "$SRCDIR\game\shared\tf\tf_gamestats_shared.h" $File "tf\tf_hud_mainmenuoverride.cpp" $File "tf\tf_hud_mainmenuoverride.h" $File "tf\tf_hud_minigame.cpp" $File "tf\tf_hud_minigame.h" $File "tf\tf_hud_saxxycontest.cpp" $File "tf\tf_hud_saxxycontest.h" $File "tf\tf_hud_spectator_extras.cpp" $File "tf\tf_hud_spectator_extras.h" $File "tf\tf_hud_target_id.cpp" $File "tf\tf_hud_target_id.h" $File "tf\tf_hud_teamgoal.cpp" $File "tf\tf_hud_teamgoal_tournament.cpp" $File "tf\tf_hud_teamgoal_tournament.h" $File "tf\tf_hud_teamswitch.cpp" $File "tf\tf_hud_teamswitch.h" $File "tf\tf_hud_trainingmessage.cpp" $File "tf\tf_hud_training_complete.cpp" $File "tf\tf_hud_waitingforplayers_panel.cpp" $File "tf\tf_hud_weaponselection.cpp" $File "tf\tf_hud_winpanel.cpp" $File "tf\tf_hud_winpanel.h" $File "tf\vgui\tf_imagepanel.cpp" $File "tf\vgui\tf_imagepanel.h" $File "tf\vgui\tf_item_card_panel.cpp" $File "tf\vgui\tf_item_card_panel.h" $File "tf\vgui\tf_item_inspection_panel.cpp" $File "tf\vgui\tf_item_inspection_panel.h" $File "tf\vgui\tf_particlepanel.cpp" $File "tf\vgui\tf_particlepanel.h" $File "tf\vgui\tf_ping_panel.cpp" $File "tf\vgui\tf_ping_panel.h" $File "tf\tf_input_main.cpp" $File "tf\tf_presence.cpp" $File "tf\tf_presence.h" $File "tf\tf_proxyentity.cpp" $File "tf\tf_proxyentity.h" $File "tf\tf_proxyplayer.cpp" $File "tf\tf_rendertargets.cpp" $File "tf\tf_rendertargets.h" $File "$SRCDIR\game\shared\tf\tf_revive.cpp" $File "$SRCDIR\game\shared\tf\tf_revive.h" $File "tf\tf_shared_content_manager.cpp" $File "tf\tf_shared_content_manager.h" $File "tf\tf_steamstats.cpp" $File "tf\tf_steamstats.h" $File "tf\tf_teamstatus.cpp" $File "tf\tf_teamstatus.h" $File "tf\tf_time_panel.cpp" $File "tf\tf_time_panel.h" $File "tf\tf_tips.cpp" $File "tf\tf_tips.h" $File "tf\tf_viewrender.cpp" $File "tf\tf_viewrender.h" $File "tf\tf_coaching.cpp" $File "tf\tf_gameserver_management.cpp" $File "tf\tf_consumables.cpp" $File "$SRCDIR\game\shared\tf\tf_mapinfo.h" $File "$SRCDIR\game\shared\tf\tf_mapinfo.cpp" $File "tf\c_tf_halloween.cpp" $File "tf\c_monster_resource.cpp" $File "tf\c_monster_resource.h" $File "tf\c_tf_freeaccount.h" $File "tf\c_tf_freeaccount.cpp" $File "tf\c_tf_mvm_boss_progress_user.h" $File "tf\c_tf_mvm_boss_progress_user.cpp" $File "tf\c_tf_notification.h" $File "tf\c_tf_notification.cpp" $File "tf\c_tf_taunt_prop.h" $File "tf\c_tf_taunt_prop.cpp" $File "$SRCDIR\game\shared\tf\quest_objective_trackers.cpp" $File "$SRCDIR\game\shared\tf\quest_objective_manager.cpp" $File "$SRCDIR\game\shared\tf\quest_objective_manager.h" $File "$SRCDIR\game\shared\tf\shared_object_tracker.cpp" $File "$SRCDIR\game\shared\tf\shared_object_tracker.h" $File "$SRCDIR\game\shared\tf\tf_halloween_souls_pickup.cpp" $File "$SRCDIR\game\shared\tf\tf_halloween_souls_pickup.h" $File "$SRCDIR\game\shared\tf\tf_item.cpp" $File "$SRCDIR\game\shared\tf\tf_item.h" $File "$SRCDIR\game\shared\tf\tf_obj_baseupgrade_shared.cpp" $File "$SRCDIR\game\shared\tf\tf_obj_baseupgrade_shared.h" $File "$SRCDIR\game\shared\tf\tf_item_powerup_bottle.cpp" $File "$SRCDIR\game\shared\tf\tf_item_powerup_bottle.h" $File "$SRCDIR\game\shared\tf\tf_condition.cpp" $File "$SRCDIR\game\shared\tf\tf_condition.h" $File "$SRCDIR\game\shared\tf\tf_player_shared.cpp" $File "$SRCDIR\game\shared\tf\tf_player_shared.h" $File "$SRCDIR\game\shared\tf\tf_playeranimstate.cpp" $File "$SRCDIR\game\shared\tf\tf_playeranimstate.h" $File "$SRCDIR\game\shared\tf\tf_playerclass_info_parse.cpp" $File "$SRCDIR\game\shared\tf\tf_playerclass_shared.cpp" $File "$SRCDIR\game\shared\tf\tf_playerclass_shared.h" $File "tf\tf_prediction.cpp" $File "$SRCDIR\game\shared\tf\tf_projectile_base.cpp" $File "$SRCDIR\game\shared\tf\tf_projectile_base.h" $File "$SRCDIR\game\shared\tf\tf_projectile_nail.cpp" $File "$SRCDIR\game\shared\tf\tf_projectile_nail.h" $File "$SRCDIR\game\shared\tf\tf_shareddefs.cpp" $File "$SRCDIR\game\shared\tf\tf_shareddefs.h" $File "$SRCDIR\game\shared\tf\tf_duckleaderboard.cpp" $File "$SRCDIR\game\shared\tf\tf_duckleaderboard.h" $File "$SRCDIR\game\shared\tf\tf_usermessages.cpp" $File "$SRCDIR\game\shared\tf\tf_viewmodel.cpp" $File "$SRCDIR\game\shared\tf\tf_viewmodel.h" $File "$SRCDIR\game\shared\tf\tf_generic_bomb.cpp" $File "$SRCDIR\game\shared\tf\tf_generic_bomb.h" $File "$SRCDIR\game\shared\tf\tf_pumpkin_bomb.cpp" $File "$SRCDIR\game\shared\tf\tf_pumpkin_bomb.h" //$File "$SRCDIR\game\shared\tf\tf_target_dummy.cpp" //$File "$SRCDIR\game\shared\tf\tf_target_dummy.h" $File "$SRCDIR\game\shared\tf\tf_item_constants.h" $File "$SRCDIR\game\shared\steamworks_gamestats.cpp" $File "$SRCDIR\game\shared\steamworks_gamestats.h" $File "$SRCDIR\game\shared\tf\tf_logic_halloween_2014.h" $File "$SRCDIR\game\shared\tf\tf_logic_halloween_2014.cpp" $File "$SRCDIR\game\shared\tf\tf_logic_robot_destruction.cpp" $File "$SRCDIR\game\shared\tf\tf_logic_robot_destruction.h" $File "$SRCDIR\game\shared\tf\tf_robot_destruction_robot.cpp" $File "$SRCDIR\game\shared\tf\tf_robot_destruction_robot.h" $File "$SRCDIR\game\shared\tf\tf_logic_player_destruction.cpp" $File "$SRCDIR\game\shared\tf\tf_logic_player_destruction.h" $File "$SRCDIR\game\shared\tf\tf_gamestats_shared.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Not Using Precompiled Headers" } } } $Folder "Weapon" { $File "tf\c_tf_projectile_arrow.cpp" $File "tf\c_tf_projectile_arrow.h" $File "tf\c_tf_projectile_energy_ball.cpp" $File "tf\c_tf_projectile_energy_ball.h" $File "$SRCDIR\game\shared\tf\tf_projectile_energy_ring.cpp" $File "$SRCDIR\game\shared\tf\tf_projectile_energy_ring.h" $File "tf\c_tf_projectile_flare.cpp" $File "tf\c_tf_projectile_flare.h" $File "tf\c_tf_projectile_rocket.cpp" $File "tf\c_tf_projectile_rocket.h" $File "tf\c_tf_weapon_builder.cpp" $File "tf\c_tf_weapon_builder.h" $File "$SRCDIR\game\shared\tf\tf_dropped_weapon.cpp" $File "$SRCDIR\game\shared\tf\tf_dropped_weapon.h" $File "$SRCDIR\game\shared\tf\tf_weapon_bat.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_bat.h" $File "$SRCDIR\game\shared\tf\tf_weapon_bonesaw.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_bonesaw.h" $File "$SRCDIR\game\shared\tf\tf_weapon_bottle.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_bottle.h" $File "$SRCDIR\game\shared\tf\tf_weapon_buff_item.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_buff_item.h" $File "$SRCDIR\game\shared\tf\tf_weapon_club.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_club.h" $File "$SRCDIR\game\shared\tf\tf_weapon_compound_bow.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_compound_bow.h" $File "$SRCDIR\game\shared\tf\tf_weapon_fireaxe.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_fireaxe.h" $File "$SRCDIR\game\shared\tf\tf_weapon_fists.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_fists.h" $File "$SRCDIR\game\shared\tf\tf_weapon_flamethrower.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_flamethrower.h" $File "$SRCDIR\game\shared\tf\tf_weapon_grapplinghook.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_grapplinghook.h" $File "$SRCDIR\game\shared\tf\tf_weapon_grenade_pipebomb.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_grenade_pipebomb.h" $File "$SRCDIR\game\shared\tf\tf_weapon_grenadelauncher.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_grenadelauncher.h" $File "$SRCDIR\game\shared\tf\tf_weapon_invis.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_invis.h" $File "$SRCDIR\game\shared\tf\tf_weapon_jar.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_jar.h" $File "$SRCDIR\game\shared\tf\tf_weapon_knife.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_knife.h" $File "$SRCDIR\game\shared\tf\tf_weapon_laser_pointer.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_laser_pointer.h" $File "$SRCDIR\game\shared\tf\tf_weapon_lunchbox.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_lunchbox.h" $File "$SRCDIR\game\shared\tf\tf_weapon_medigun.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_medigun.h" $File "$SRCDIR\game\shared\tf\tf_weapon_minigun.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_minigun.h" $File "$SRCDIR\game\shared\tf\tf_weapon_parse.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_parse.h" $File "$SRCDIR\game\shared\tf\tf_weapon_parachute.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_parachute.h" $File "$SRCDIR\game\shared\tf\tf_weapon_particle_cannon.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_particle_cannon.h" $File "$SRCDIR\game\shared\tf\tf_weapon_pda.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_pda.h" $File "$SRCDIR\game\shared\tf\tf_weapon_pipebomblauncher.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_pipebomblauncher.h" $File "$SRCDIR\game\shared\tf\tf_weapon_pistol.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_pistol.h" $File "$SRCDIR\game\shared\tf\tf_weapon_raygun.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_raygun.h" $File "$SRCDIR\game\shared\tf\tf_weapon_revolver.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_revolver.h" $File "$SRCDIR\game\shared\tf\tf_weapon_rocketlauncher.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_rocketlauncher.h" $File "$SRCDIR\game\shared\tf\tf_weapon_shotgun.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_shotgun.h" $File "$SRCDIR\game\shared\tf\tf_weapon_shovel.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_shovel.h" $File "$SRCDIR\game\shared\tf\tf_weapon_smg.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_smg.h" $File "$SRCDIR\game\shared\tf\tf_weapon_sniperrifle.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_sniperrifle.h" $File "$SRCDIR\game\shared\tf\tf_weapon_sword.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_sword.h" $File "$SRCDIR\game\shared\tf\tf_weapon_syringegun.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_syringegun.h" $File "$SRCDIR\game\shared\tf\tf_weapon_throwable.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_throwable.h" $File "$SRCDIR\game\shared\tf\tf_weapon_wrench.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_wrench.h" $File "$SRCDIR\game\shared\tf\tf_weaponbase.cpp" $File "$SRCDIR\game\shared\tf\tf_weaponbase.h" $File "$SRCDIR\game\shared\tf\tf_weaponbase_grenadeproj.cpp" $File "$SRCDIR\game\shared\tf\tf_weaponbase_grenadeproj.h" $File "$SRCDIR\game\shared\tf\tf_weaponbase_merasmus_grenade.cpp" $File "$SRCDIR\game\shared\tf\tf_weaponbase_merasmus_grenade.h" $File "$SRCDIR\game\shared\tf\tf_weaponbase_gun.cpp" $File "$SRCDIR\game\shared\tf\tf_weaponbase_gun.h" $File "$SRCDIR\game\shared\tf\tf_weaponbase_melee.cpp" $File "$SRCDIR\game\shared\tf\tf_weaponbase_melee.h" $File "$SRCDIR\game\shared\tf\tf_weaponbase_rocket.cpp" $File "$SRCDIR\game\shared\tf\tf_weaponbase_rocket.h" $File "$SRCDIR\game\shared\tf\tf_weapon_flaregun.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_flaregun.h" $File "$SRCDIR\game\shared\tf\tf_wearable_item_demoshield.cpp" $File "$SRCDIR\game\shared\tf\tf_wearable_item_demoshield.h" $File "$SRCDIR\game\shared\tf\tf_wearable_levelable_item.cpp" $File "$SRCDIR\game\shared\tf\tf_wearable_levelable_item.h" $File "$SRCDIR\game\shared\tf\tf_weapon_mechanical_arm.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_mechanical_arm.h" } $Folder "Economy" { $File "$SRCDIR\game\shared\econ\econ_claimcode.cpp" $File "$SRCDIR\game\shared\econ\econ_claimcode.h" } $Folder "Steam Workshop" { $File "$SRCDIR\game\shared\workshop\ugc_utils.h" $File "$SRCDIR\game\shared\workshop\ugc_utils.cpp" $File "$SRCDIR\game\client\steampublishedfiles\publish_file_dialog.h" $File "$SRCDIR\game\client\steampublishedfiles\publish_file_dialog.cpp" $File "$SRCDIR\game\client\tf\workshop\published_files.cpp" $File "$SRCDIR\game\client\tf\workshop\item_import.h" [$WORKSHOP_IMPORT_ENABLE] $File "$SRCDIR\game\client\tf\workshop\item_import.cpp" [$WORKSHOP_IMPORT_ENABLE] $File "$SRCDIR\game\client\bsp_utils.cpp" $File "$SRCDIR\game\client\bsp_utils.h" } $Folder "vgui" { $File "tf\vgui\backgroundpanel.cpp" $File "tf\vgui\backgroundpanel.h" $File "tf\vgui\blueprint_panel.cpp" $File "tf\vgui\blueprint_panel.h" $File "tf\vgui\crafting_panel.cpp" $File "tf\vgui\crafting_panel.h" $File "tf\vgui\character_info_panel.cpp" $File "tf\vgui\character_info_panel.h" $File "tf\vgui\charinfo_armory_subpanel.cpp" $File "tf\vgui\charinfo_armory_subpanel.h" $File "tf\vgui\charinfo_loadout_subpanel.cpp" $File "tf\vgui\charinfo_loadout_subpanel.h" $File "tf\vgui\class_loadout_panel.cpp" $File "tf\vgui\class_loadout_panel.h" $File "tf\vgui\dynamic_recipe_subpanel.cpp" $File "tf\vgui\dynamic_recipe_subpanel.h" $File "tf\vgui\drawing_panel.cpp" $File "tf\vgui\drawing_panel.h" $File "tf\vgui\crate_detail_panels.cpp" $File "tf\vgui\crate_detail_panels.h" $File "tf\vgui\quest_log_panel.cpp" $File "tf\vgui\quest_log_panel.h" $File "tf\vgui\quest_item_panel.cpp" $File "tf\vgui\quest_item_panel.h" $File "tf\vgui\quest_notification_panel.cpp" $File "tf\vgui\quest_notification_panel.h" $File "tf\vgui\item_ad_panel.cpp" $File "tf\vgui\item_ad_panel.h" $File "tf\vgui\item_quickswitch.cpp" $File "tf\vgui\item_quickswitch.h" $File "tf\vgui\item_slot_panel.cpp" $File "tf\vgui\item_slot_panel.h" $File "tf\vgui\loadout_preset_panel.cpp" $File "tf\vgui\loadout_preset_panel.h" $File "tf\vgui\tf_match_join_handlers.cpp" $File "tf\vgui\tf_match_join_handlers.h" $File "tf\vgui\tf_matchmaking_dashboard_new_match_found.cpp" $File "tf\vgui\tf_matchmaking_dashboard_next_map_voting.cpp" $File "tf\vgui\tf_matchmaking_dashboard_next_map_winner.cpp" $File "tf\vgui\tf_matchmaking_dashboard.cpp" $File "tf\vgui\tf_matchmaking_dashboard.h" $File "tf\vgui\modelimagepanel.cpp" $File "tf\vgui\modelimagepanel.h" $File "tf\vgui\ObjectControlPanel.cpp" $File "tf\vgui\ObjectControlPanel.h" $File "tf\vgui\softline.cpp" $File "tf\vgui\softline.h" $File "tf\vgui\testitem_root.cpp" $File "tf\vgui\testitem_root.h" $File "tf\vgui\testitem_dialog.cpp" $File "tf\vgui\testitem_dialog.h" $File "tf\vgui\tf_badge_panel.cpp" $File "tf\vgui\tf_badge_panel.h" $File "tf\vgui\tf_classmenu.cpp" $File "tf\vgui\tf_classmenu.h" $File "tf\vgui\tf_clientscoreboard.cpp" $File "tf\vgui\tf_clientscoreboard.h" $File "tf\vgui\tf_controls.cpp" $File "tf\vgui\tf_controls.h" $File "tf\vgui\tf_giveawayitempanel.cpp" $File "tf\vgui\tf_giveawayitempanel.h" $File "tf\vgui\tf_mapinfomenu.cpp" $File "tf\vgui\tf_mapinfomenu.h" $File "tf\vgui\tf_playermodelpanel.cpp" $File "tf\vgui\tf_playermodelpanel.h" $File "tf\vgui\tf_intromenu.cpp" $File "tf\vgui\tf_intromenu.h" $File "tf\vgui\tf_match_summary.cpp" $File "tf\vgui\tf_match_summary.h" $File "tf\vgui\tf_roundinfo.cpp" $File "tf\vgui\tf_roundinfo.h" $File "tf\vgui\tf_spectatorgui.cpp" $File "tf\vgui\tf_spectatorgui.h" $File "tf\vgui\tf_playerpanel.cpp" $File "tf\vgui\tf_playerpanel.h" $File "tf\vgui\tf_teammenu.cpp" $File "tf\vgui\tf_teammenu.h" $File "tf\vgui\tf_arenateammenu.cpp" $File "tf\vgui\tf_arenateammenu.h" $File "tf\vgui\tf_statsummary.cpp" $File "tf\vgui\tf_statsummary.h" $File "tf\vgui\tf_textwindow.cpp" $File "tf\vgui\tf_textwindow.h" $File "tf\vgui\tf_viewport.cpp" $File "tf\vgui\tf_viewport.h" $File "tf\vgui\tf_vgui_video.cpp" $File "tf\vgui\tf_vgui_video.h" $File "tf\vgui\select_player_dialog.cpp" $File "tf\vgui\select_player_dialog.h" $File "tf\vgui\vgui_critpanel.cpp" $File "tf\vgui\vgui_pda_panel.cpp" $File "tf\vgui\vgui_rootpanel_tf.cpp" $File "tf\vgui\vgui_rootpanel_tf.h" $File "tf\vgui\vgui_rotation_slider.cpp" $File "tf\vgui\vgui_rotation_slider.h" $File "tf\vgui\tf_training_ui.cpp" $File "tf\vgui\tf_mouseforwardingpanel.cpp" $File "tf\vgui\tf_mouseforwardingpanel.h" $File "tf\vgui\tf_lobbypanel.h" $File "tf\vgui\tf_lobbypanel.cpp" $File "tf\vgui\tf_lobbypanel_mvm.h" $File "tf\vgui\tf_lobbypanel_mvm.cpp" $File "tf\vgui\tf_lobbypanel_comp.h" $File "tf\vgui\tf_lobbypanel_comp.cpp" $File "tf\vgui\tf_lobbypanel_casual.h" $File "tf\vgui\tf_lobbypanel_casual.cpp" $File "tf\vgui\tf_lobby_container_frame.h" $File "tf\vgui\tf_lobby_container_frame.cpp" $File "tf\vgui\tf_lobby_container_frame_comp.h" $File "tf\vgui\tf_lobby_container_frame_comp.cpp" $File "tf\vgui\tf_lobby_container_frame_casual.h" $File "tf\vgui\tf_lobby_container_frame_casual.cpp" $File "tf\vgui\tf_lobby_container_frame_mvm.h" $File "tf\vgui\tf_lobby_container_frame_mvm.cpp" $File "tf\vgui\tf_layeredmappanel.cpp" $File "tf\vgui\tf_layeredmappanel.h" $File "tf\vgui\tf_pvp_rank_panel.h" $File "tf\vgui\tf_pvp_rank_panel.cpp" $File "tf\vgui\tf_warinfopanel.cpp" $File "tf\vgui\tf_warinfopanel.h" $File "tf\vgui\tf_asyncpanel.cpp" $File "tf\vgui\tf_asyncpanel.h" $File "tf\vgui\tf_leaderboardpanel.cpp" $File "tf\vgui\tf_leaderboardpanel.h" $File "tf\vgui\strange_count_transfer_panel.cpp" $File "tf\vgui\strange_count_transfer_panel.h" $File "tf\vgui\collection_crafting_panel.cpp" $File "tf\vgui\collection_crafting_panel.h" $File "tf\vgui\halloween_offering_panel.cpp" $File "tf\vgui\halloween_offering_panel.h" $File "tf\vgui\sc_hinticon.cpp" $File "tf\vgui\sc_hinticon.h" $File "tf\vgui\report_player_dialog.cpp" $File "tf\vgui\report_player_dialog.h" $File "tf\tf_streams.h" $File "tf\tf_streams.cpp" } $Folder "halloween" { $File "tf\halloween\c_headless_hatman.cpp" $File "tf\halloween\c_headless_hatman.h" $File "tf\halloween\c_eyeball_boss.cpp" $File "tf\halloween\c_eyeball_boss.h" $File "tf\halloween\c_merasmus.cpp" $File "tf\halloween\c_merasmus.h" $File "tf\halloween\c_merasmus_dancer.cpp" $File "tf\halloween\c_merasmus_dancer.h" $File "tf\halloween\c_zombie.cpp" $File "tf\halloween\c_zombie.h" $File "$SRCDIR\game\shared\tf\halloween\eyeball_boss\teleport_vortex.cpp" $File "$SRCDIR\game\shared\tf\halloween\eyeball_boss\teleport_vortex.h" $File "$SRCDIR\game\shared\tf\halloween\tf_weapon_spellbook.cpp" $File "$SRCDIR\game\shared\tf\halloween\tf_weapon_spellbook.h" } $Folder "Bot NPC" { $File "tf\bot_npc\c_bot_npc.cpp" $File "tf\bot_npc\c_bot_npc.h" $File "tf\bot_npc\c_bot_npc_minion.cpp" $File "tf\bot_npc\c_bot_npc_minion.h" $Folder "MapEntities" { $File "tf\bot_npc\map_entities\c_tf_bot_hint_engineer_nest.cpp" $File "tf\bot_npc\map_entities\c_tf_bot_hint_engineer_nest.h" } } $Folder "NextBot" { $File "NextBot\C_NextBot.cpp" $File "NextBot\C_NextBot.h" } $Folder "PvE" { $File "tf\player_vs_environment\c_boss_alpha.cpp" $File "tf\player_vs_environment\c_boss_alpha.h" $File "tf\player_vs_environment\c_tf_base_boss.cpp" $File "tf\player_vs_environment\c_tf_base_boss.h" $File "tf\player_vs_environment\c_tf_tank_boss.cpp" $File "tf\player_vs_environment\c_tf_tank_boss.h" $File "tf\player_vs_environment\c_tf_upgrades.cpp" $File "tf\player_vs_environment\c_tf_upgrades.h" $File "$SRCDIR\game\shared\tf\tf_mann_vs_machine_stats.cpp" $File "$SRCDIR\game\shared\tf\tf_mann_vs_machine_stats.h" $File "$SRCDIR\game\shared\tf\tf_upgrades_shared.cpp" $File "$SRCDIR\game\shared\tf\tf_upgrades_shared.h" } $Folder "Matchmaking" { $File "$SRCDIR\game\client\tf\tf_gc_client.cpp" $File "$SRCDIR\game\client\tf\tf_gc_client.h" $File "$SRCDIR\game\shared\party.cpp" $File "$SRCDIR\game\shared\party.h" $File "$SRCDIR\game\shared\playergroup.cpp" $File "$SRCDIR\game\shared\playergroup.h" $File "$SRCDIR\game\shared\lobby.cpp" $File "$SRCDIR\game\shared\lobby.h" $File "$SRCDIR\game\shared\tf\tf_party.cpp" $File "$SRCDIR\game\shared\tf\tf_party.h" // For now, clients are subscribed to the server lobby object. In the future we want to give clients a // smaller subset, at which point we don't need this file (and the file should be moved shared->server) $File "$SRCDIR\game\shared\tf\tf_lobby_server.cpp" $File "$SRCDIR\game\shared\tf\tf_lobby_server.h" $File "$SRCDIR\game\shared\tf\tf_matchmaking_shared.h" $File "$SRCDIR\game\shared\tf\tf_matchmaking_shared.cpp" $File "$SRCDIR\game\shared\tf\tf_match_description.cpp" $File "$SRCDIR\game\shared\tf\tf_match_description.h" $File "$SRCDIR\game\shared\tf\tf_gc_shared.h" } } $Folder "game_controls" { $File "game_controls\buymenu.cpp" $File "game_controls\buysubmenu.cpp" $File "game_controls\classmenu.cpp" } $Folder "IFM" { $File "$SRCDIR\game\shared\weapon_ifmbase.cpp" $File "$SRCDIR\game\shared\weapon_ifmbase.h" $File "$SRCDIR\game\shared\weapon_ifmbasecamera.cpp" $File "$SRCDIR\game\shared\weapon_ifmbasecamera.h" $File "$SRCDIR\game\shared\weapon_ifmsteadycam.cpp" } $Folder "Replay" { $File "tf/tf_replay.cpp" $File "tf/tf_replay.h" } } $Folder "Useful non-source files" [!$ANALYZE && !$BUILDBOT] { $File "$SRCDIR\..\game\tf\scripts\HudAnimations_tf.txt" $File "$SRCDIR\..\game\tf\resource\tf_english.txt" $File "$SRCDIR\..\game\tf\resource\ModEvents.res" $File "$SRCDIR\..\game\tf\resource\ClientScheme.res" } $Folder "Link libraries" { $ImplibExternal "steamnetworkingsockets" } }