//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef COMMENTARY_MODELVIEWER_H #define COMMENTARY_MODELVIEWER_H #ifdef _WIN32 #pragma once #endif #include #include #include "basemodelpanel.h" //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CCommentaryModelPanel : public CModelPanel { public: DECLARE_CLASS_SIMPLE( CCommentaryModelPanel, CModelPanel ); CCommentaryModelPanel( vgui::Panel *parent, const char *name ); }; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CCommentaryModelViewer : public vgui::Frame, public IViewPortPanel { DECLARE_CLASS_SIMPLE( CCommentaryModelViewer, vgui::Frame ); public: CCommentaryModelViewer(IViewPort *pViewPort); virtual ~CCommentaryModelViewer(); virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void PerformLayout( void ); virtual void OnCommand( const char *command ); virtual void OnKeyCodePressed( vgui::KeyCode code ); virtual void OnThink( void ); void SetModel( const char *pszName, const char *pszAttached ); void HandleMovementInput( void ); // IViewPortPanel public: virtual const char *GetName( void ) { return PANEL_COMMENTARY_MODELVIEWER; } virtual void SetData(KeyValues *data) {}; virtual void Reset() {}; virtual void Update() {}; virtual bool NeedsUpdate( void ) { return false; } virtual bool HasInputElements( void ) { return true; } virtual void ShowPanel( bool bShow ); // both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); } virtual bool IsVisible() { return BaseClass::IsVisible(); } virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); } virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_MENUCONTROLS; } private: IViewPort *m_pViewPort; CCommentaryModelPanel *m_pModelPanel; Vector m_vecResetPos; Vector m_vecResetAngles; bool m_bTranslating; float m_flYawSpeed; float m_flZoomSpeed; }; #endif // COMMENTARY_MODELVIEWER_H