//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef DOD_HUD_DEATHSTATS_H #define DOD_HUD_DEATHSTATS_H #ifdef _WIN32 #pragma once #endif #include #include #include #include #include "hud.h" #include "hudelement.h" #include "dod_shareddefs.h" using namespace vgui; #define MAX_DEATHSTATS_NAME_LENGTH 128 // to hold multiple player cappers // Player entries in a death notice struct DeathStatsPlayer { char szName[MAX_DEATHSTATS_NAME_LENGTH]; int iEntIndex; }; // Contents of each entry in our list of death notices struct DeathStatsRecord { DeathStatsPlayer Killer; DeathStatsPlayer Victim; CHudTexture *iconDeath; bool bSuicide; }; class CDODDeathStatsPanel : public EditablePanel, public CHudElement { private: DECLARE_CLASS_SIMPLE( CDODDeathStatsPanel, EditablePanel ); public: CDODDeathStatsPanel( const char *pElementName ); virtual void Reset(); virtual void Init(); virtual void VidInit(); virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void OnScreenSizeChanged( int iOldWide, int iOldTall ); virtual void FireGameEvent( IGameEvent * event); virtual void Paint( void ); int DrawDeathNoticeItem( int xRight, int y ); void Show() { SetAlpha( 255 ); } void Hide() { SetAlpha( 0 ); } protected: vgui::Label *m_pSummaryLabel; vgui::Label *m_pAttackerHistoryLabel; DeathStatsRecord m_DeathRecord; int m_iMaterialTexture; // Special death notice icons CHudTexture *m_iconD_skull; // Icons for stats CHudTexture *m_pIconKill; CHudTexture *m_pIconWounded; CHudTexture *m_pIconCap; CHudTexture *m_pIconDefended; CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "HudNumbersTimer" ); CPanelAnimationVarAliasType( float, m_flLineHeight, "LineHeight", "15", "proportional_float" ); CPanelAnimationVar( Color, m_ActiveBackgroundColor, "ActiveBackgroundColor", "255 255 255 140" ); CPanelAnimationVarAliasType( int, m_iDeathNoticeX, "DeathNoticeX", "5", "proportional_int" ); CPanelAnimationVarAliasType( int, m_iDeathNoticeY, "DeathNoticeY", "5", "proportional_int" ); }; #endif //DOD_HUD_DEATHSTATS_H