//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include #include #include #include #include #include #include #include #include "c_dod_team.h" #include "c_dod_playerresource.h" #include "c_dod_player.h" #include "dodcornercutpanel.h" #include "dod_hud_playerstatus_stamina.h" //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CDoDHudStaminaProgressBar::ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme ); m_clrActive = pScheme->GetColor( "HudStaminaBar.Active", GetFgColor() ); m_clrActiveLow = pScheme->GetColor( "HudStaminaBar.ActiveLow", GetFgColor() ); m_clrInactive = pScheme->GetColor( "HudStaminaBar.InActive", GetFgColor() ); m_clrInactiveLow = pScheme->GetColor( "HudStaminaBar.InActiveLow", GetFgColor() ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CDoDHudStaminaProgressBar::Paint() { BaseClass::Paint(); int xpos = 0, ypos = 0; int x, y, w, t; GetBounds( x, y, w, t ); if ( m_flPercentage < m_flWarningLevel ) { vgui::surface()->DrawSetColor( m_clrActiveLow ); } else { vgui::surface()->DrawSetColor( m_clrActive ); } int nActiveLimit = w * m_flPercentage; while ( xpos + m_flSliceWidth < w ) { if ( xpos + m_flSliceWidth > nActiveLimit ) { if ( m_flPercentage < m_flWarningLevel ) { vgui::surface()->DrawSetColor( m_clrInactiveLow ); } else { vgui::surface()->DrawSetColor( m_clrInactive ); } } vgui::surface()->DrawFilledRect( xpos, ypos, xpos + m_flSliceWidth, ypos + t ); xpos += m_flSliceWidth + m_flSliceSpacer; } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CDoDHudStaminaIcon::CDoDHudStaminaIcon( vgui::Panel *parent, const char *name ) : vgui::ImagePanel( parent, name ) { m_icon = NULL; memset( m_szIcon, 0, sizeof( m_szIcon ) ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CDoDHudStaminaIcon::ApplySettings( KeyValues *inResourceData ) { BaseClass::ApplySettings( inResourceData ); Q_strncpy( m_szIcon, inResourceData->GetString( "stamina_icon", "stamina_icon" ), sizeof( m_szIcon ) ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CDoDHudStaminaIcon::ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme ); m_clrActive = pScheme->GetColor( "HudStaminaIcon.Active", GetFgColor() ); m_clrActiveLow = pScheme->GetColor( "HudStaminaIcon.ActiveLow", GetFgColor() ); if ( !m_icon ) { m_icon = gHUD.GetIcon( m_szIcon ); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CDoDHudStaminaIcon::Paint() { int x, y, w, t; GetBounds( x, y, w, t ); if ( m_icon ) { m_icon->DrawSelf( 0, -3, w, t, ( m_flPercentage < m_flWarningLevel ) ? m_clrActiveLow : m_clrActive ); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CDoDHudStamina::CDoDHudStamina( vgui::Panel *parent, const char *name ) : vgui::EditablePanel( parent, name ) { m_pBackground = new CDoDCutEditablePanel( this, "StaminaBackground" ); m_pIcon = new CDoDHudStaminaIcon( this, "StaminaIcon" ); m_pProgressBar = new CDoDHudStaminaProgressBar( this, "StaminaProgressBar" ); // load control settings... LoadControlSettings( "resource/UI/HudPlayerStatusStamina.res" ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CDoDHudStamina::OnScreenSizeChanged( int iOldWide, int iOldTall ) { LoadControlSettings( "resource/UI/HudPlayerStatusStamina.res" ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CDoDHudStamina::OnThink() { BaseClass::OnThink(); C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer(); if ( pPlayer ) { float flPercentage = (float)( pPlayer->m_Shared.GetStamina() ) / 100.0f; if ( m_pProgressBar ) { m_pProgressBar->SetPercentage( flPercentage ); } if ( m_pIcon ) { m_pIcon->SetPercentage( flPercentage ); } } }