//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $Log: $ // // $NoKeywords: $ //=============================================================================// #if !defined( FXDISCREETLINE_H ) #define FXDISCREETLINE_H #ifdef _WIN32 #pragma once #endif #include "mathlib/vector.h" #include "clientsideeffects.h" class IMaterial; class CFXDiscreetLine : public CClientSideEffect { public: CFXDiscreetLine ( const char *name, const Vector& start, const Vector& direction, float velocity, float length, float clipLength, float scale, float life, const char *shader ); ~CFXDiscreetLine ( void ); virtual void Draw( double frametime ); virtual bool IsActive( void ); virtual void Destroy( void ); virtual void Update( double frametime ); protected: IMaterial *m_pMaterial; float m_fLife; Vector m_vecOrigin, m_vecDirection; float m_fVelocity; float m_fStartTime; float m_fClipLength; float m_fScale; float m_fLength; }; #endif //FXDISCREETLINE_H