//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $Log: $ // // $NoKeywords: $ //=============================================================================// #if !defined( FXLINE_H ) #define FXLINE_H #ifdef _WIN32 #pragma once #endif struct FXLineData_t { Vector m_vecStart; Vector m_vecEnd; Vector m_vecStartVelocity; Vector m_vecEndVelocity; float m_flStartAlpha; float m_flEndAlpha; float m_flStartScale; float m_flEndScale; float m_flDieTime; float m_flLifeTime; IMaterial *m_pMaterial; }; #include "fx_staticline.h" class CFXLine : public CClientSideEffect { public: CFXLine( const char *name, const FXLineData_t &data ); ~CFXLine( void ); virtual void Draw( double frametime ); virtual bool IsActive( void ); virtual void Destroy( void ); virtual void Update( double frametime ); protected: FXLineData_t m_FXData; }; void FX_DrawLine( const Vector &start, const Vector &end, float scale, IMaterial *pMaterial, const color32 &color ); void FX_DrawLineFade( const Vector &start, const Vector &end, float scale, IMaterial *pMaterial, const color32 &color, float fadeDist ); #endif //FXLINE_H