//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef BUYSUBMENU_H #define BUYSUBMENU_H #ifdef _WIN32 #pragma once #endif #include #include #include #include "mouseoverpanelbutton.h" class CBuyMenu; //----------------------------------------------------------------------------- // Purpose: Draws the class menu //----------------------------------------------------------------------------- class CBuySubMenu : public vgui::WizardSubPanel { private: DECLARE_CLASS_SIMPLE( CBuySubMenu, vgui::WizardSubPanel ); public: CBuySubMenu(vgui::Panel *parent,const char *name = "BuySubMenu"); ~CBuySubMenu(); virtual void SetVisible( bool state ); virtual void DeleteSubPanels(); protected: // command callbacks virtual void OnCommand( const char *command ); virtual vgui::WizardSubPanel *GetNextSubPanel(); // this is the last menu in the list virtual vgui::Panel *CreateControlByName(const char *controlName); virtual CBuySubMenu* CreateNewSubMenu(); virtual MouseOverPanelButton* CreateNewMouseOverPanelButton(vgui::EditablePanel *panel); typedef struct { char filename[_MAX_PATH]; CBuySubMenu *panel; } SubMenuEntry_t; vgui::EditablePanel *m_pPanel; MouseOverPanelButton *m_pFirstButton; CUtlVector m_SubMenus; // a cache of buy submenus, so we don't need to construct them each time vgui::WizardSubPanel *m_NextPanel; }; #endif // BUYSUBMENU_H