//========= Copyright Valve Corporation, All rights reserved. ============// #ifndef HUD_ACHIEVEMENT_TRACKER_H #define HUD_ACHIEVEMENT_TRACKER_H #ifdef _WIN32 #pragma once #endif #include "hudelement.h" #include class IAchievement; namespace vgui { class ImagePanel; }; //----------------------------------------------------------------------------- // Purpose: Draws information about one achievement (name, description, progress) //----------------------------------------------------------------------------- class CAchievementTrackerItem : public vgui::EditablePanel { DECLARE_CLASS_SIMPLE( CAchievementTrackerItem, vgui::EditablePanel ); public: CAchievementTrackerItem( vgui::Panel* pParent, const char *pElementName ); virtual ~CAchievementTrackerItem(); virtual void ApplySchemeSettings( vgui::IScheme *scheme ); virtual void SetAchievement( IAchievement* pAchievement ); virtual void OnThink(); virtual void SetSlot( int i ) { m_iSlot = i; } virtual void PerformLayout(); virtual void AchievementIncremented( int iCount ); virtual int GetAchievementID() { return m_iAchievementID; } virtual float GetGlow() { return m_flGlow; } virtual void ShowAccumulatedIncrements(); virtual int GetLastCount() { return m_iLastCount; } virtual void UpdateAchievementDisplay(); protected: vgui::Label *m_pAchievementName; vgui::Label *m_pAchievementNameGlow; vgui::Label *m_pAchievementDesc; vgui::ImagePanel *m_pProgressBarBackground; vgui::ImagePanel *m_pProgressBar; int m_iAchievementID; int m_iLastPaintedAchievementID; int m_iLastProgressBarGoal, m_iLastProgressBarCount, m_iLastCount; int m_iSlot; float m_flGlowTime; float m_flGlow; float m_flShowIncrementsTime; int m_iAccumulatedIncrement; CPanelAnimationVarAliasType( int, m_iPadding, "Padding", "1", "proportional_int" ); // space between description and bar }; //--------------------------------------------------------------------------------------------- // Purpose: Scrolls a floating number up the screen to indicate achievement progression //--------------------------------------------------------------------------------------------- enum floating_number_directions { FN_DIR_UP, FN_DIR_DOWN, FN_DIR_LEFT, FN_DIR_RIGHT, }; class CFloatingAchievementNumber : public vgui::EditablePanel { DECLARE_CLASS_SIMPLE( CFloatingAchievementNumber, vgui::EditablePanel ); public: CFloatingAchievementNumber( int iProgress, int x, int y, floating_number_directions iDir, vgui::Panel* pParent ); virtual ~CFloatingAchievementNumber(); virtual void ApplySchemeSettings( vgui::IScheme *scheme ); virtual void OnThink(); protected: vgui::Label *m_pNumberLabel; int m_iStartX; int m_iStartY; int m_iProgress; float m_fStartTime; floating_number_directions m_iDirection; CPanelAnimationVarAliasType( int, m_iScrollDistance, "ScrollDistance", "40", "proportional_int" ); // how far the floating number will scroll up before disappearing completely }; //----------------------------------------------------------------------------- // Purpose: Creates panels to show achievements on the HUD //----------------------------------------------------------------------------- class CHudBaseAchievementTracker : public CHudElement, public vgui::EditablePanel { DECLARE_CLASS_SIMPLE( CHudBaseAchievementTracker, vgui::EditablePanel ); public: CHudBaseAchievementTracker( const char *pElementName ); virtual void Reset(); virtual void LevelInit(); virtual void ApplySchemeSettings( vgui::IScheme *scheme ); virtual void OnThink(); virtual bool ShouldDraw(); virtual void PerformLayout(); virtual bool ShouldShowAchievement( IAchievement *pAchievement ); virtual void UpdateAchievementItems(); virtual int GetMaxAchievementsShown(); virtual CAchievementTrackerItem* GetAchievementPanel( int i ); virtual CAchievementTrackerItem* CreateAchievementPanel(); protected: float m_flNextThink; CUtlVector m_AchievementItem; CPanelAnimationVarAliasType( int, m_iItemPadding, "ItemPadding", "8", "proportional_int" ); // space between each achievement item }; #endif // HUD_ACHIEVEMENT_TRACKER_H