//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Draws a timer in the format "Minutes:Seconds" // Seconds are padded with zeros // //=============================================================================// #include "cbase.h" #include "hudelement.h" #include #include #include "hud_basetimer.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" using namespace vgui; CHudBaseTimer::CHudBaseTimer(vgui::Panel *parent, const char *name) : BaseClass(parent, name) { m_iMinutes = 0; m_iSeconds = 0; SetLabelText(L""); } void CHudBaseTimer::SetMinutes(int minutes) { m_iMinutes = minutes; } void CHudBaseTimer::SetSeconds(int seconds) { m_iSeconds = seconds; } void CHudBaseTimer::PaintTime(HFont font, int xpos, int ypos, int mins, int secs) { surface()->DrawSetTextFont(font); wchar_t unicode[6]; V_snwprintf(unicode, ARRAYSIZE(unicode), L"%d:%.2d", mins, secs); surface()->DrawSetTextPos(xpos, ypos); surface()->DrawUnicodeString( unicode ); } void CHudBaseTimer::Paint() { float alpha = m_flAlphaOverride / 255; Color fgColor = GetFgColor(); fgColor[3] *= alpha; SetFgColor( fgColor ); surface()->DrawSetTextColor(GetFgColor()); PaintTime( m_hNumberFont, digit_xpos, digit_ypos, m_iMinutes, m_iSeconds ); // draw the overbright blur for (float fl = m_flBlur; fl > 0.0f; fl -= 1.0f) { if (fl >= 1.0f) { PaintTime(m_hNumberGlowFont, digit_xpos, digit_ypos, m_iMinutes, m_iSeconds); } else { // draw a percentage of the last one Color col = GetFgColor(); col[3] *= fl; surface()->DrawSetTextColor(col); PaintTime(m_hNumberGlowFont, digit_xpos, digit_ypos, m_iMinutes, m_iSeconds); } } BaseClass::PaintLabel(); } void CHudBaseTimer::SetToPrimaryColor() { SetFgColor(m_TextColor); } void CHudBaseTimer::SetToSecondaryColor() { SetFgColor(m_FlashColor); }