//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef HUD_CROSSHAIR_H #define HUD_CROSSHAIR_H #ifdef _WIN32 #pragma once #endif #include "hudelement.h" #include namespace vgui { class IScheme; }; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CHudVehicle : public CHudElement, public vgui::Panel { DECLARE_CLASS_SIMPLE( CHudVehicle, vgui::Panel ); public: CHudVehicle( const char *pElementName ); virtual bool ShouldDraw(); virtual void ApplySchemeSettings( vgui::IScheme *scheme ); virtual void Paint( void ); private: IClientVehicle *GetLocalPlayerVehicle(); }; #endif // HUD_CROSSHAIR_H