//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef HUDTEXTUREHANDLE_H #define HUDTEXTUREHANDLE_H #ifdef _WIN32 #pragma once #endif class CHudTexture; class CHudTextureHandle { public: CHudTextureHandle() { m_pValue = NULL; } // Assign a value to the handle. const CHudTextureHandle& operator=( const CHudTexture *t ) { m_pValue = (CHudTexture *)t; return *this; } void Set( CHudTexture *t ) { m_pValue = t; } CHudTexture *Get() { return m_pValue; } operator CHudTexture*() { return m_pValue; } operator CHudTexture*() const { return m_pValue; } CHudTexture *operator->() const { return m_pValue; } private: CHudTexture *m_pValue; }; #endif // HUDTEXTUREHANDLE_H