//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $Log: $ // // $NoKeywords: $ //=============================================================================// #if !defined( IVMODEMANAGER_H ) #define IVMODEMANAGER_H #ifdef _WIN32 #pragma once #endif abstract_class IVModeManager { public: virtual void Init( void ) = 0; // HL2 will ignore, TF2 will change modes. virtual void SwitchMode( bool commander, bool force ) = 0; virtual void LevelInit( const char *newmap ) = 0; virtual void LevelShutdown( void ) = 0; }; extern IVModeManager *modemanager; #endif // IVMODEMANAGER_H