//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// // // menu.cpp // // generic menu handler // #include "cbase.h" #include "text_message.h" #include "hud_macros.h" #include "iclientmode.h" #include "weapon_selection.h" #include #include #include #include #include #define MAX_MENU_STRING 512 wchar_t g_szMenuString[MAX_MENU_STRING]; char g_szPrelocalisedMenuString[MAX_MENU_STRING]; #include "menu.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" // //----------------------------------------------------- // DECLARE_HUDELEMENT( CHudMenu ); DECLARE_HUD_MESSAGE( CHudMenu, ShowMenu ); // //----------------------------------------------------- // static char* ConvertCRtoNL( char *str ) { for ( char *ch = str; *ch != 0; ch++ ) if ( *ch == '\r' ) *ch = '\n'; return str; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CHudMenu::CHudMenu( const char *pElementName ) : CHudElement( pElementName ), BaseClass(NULL, "HudMenu") { m_nSelectedItem = -1; vgui::Panel *pParent = g_pClientMode->GetViewport(); SetParent( pParent ); SetHiddenBits( HIDEHUD_MISCSTATUS ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CHudMenu::Init( void ) { HOOK_HUD_MESSAGE( CHudMenu, ShowMenu ); m_bMenuTakesInput = false; m_bMenuDisplayed = false; m_bitsValidSlots = 0; m_Processed.RemoveAll(); m_nMaxPixels = 0; m_nHeight = 0; Reset(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CHudMenu::Reset( void ) { g_szPrelocalisedMenuString[0] = 0; m_fWaitingForMore = false; } //----------------------------------------------------------------------------- // Purpose: // Output : Returns true on success, false on failure. //----------------------------------------------------------------------------- bool CHudMenu::IsMenuOpen( void ) { return m_bMenuDisplayed && m_bMenuTakesInput; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CHudMenu::VidInit( void ) { } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CHudMenu::OnThink() { float flSelectionTimeout = MENU_SELECTION_TIMEOUT; // If we've been open for a while without input, hide if ( m_bMenuDisplayed && ( gpGlobals->curtime - m_flSelectionTime > flSelectionTimeout ) ) { m_bMenuDisplayed = false; } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- bool CHudMenu::ShouldDraw( void ) { bool draw = CHudElement::ShouldDraw() && m_bMenuDisplayed; if ( !draw ) return false; // check for if menu is set to disappear if ( m_flShutoffTime > 0 && m_flShutoffTime <= gpGlobals->realtime ) { // times up, shutoff m_bMenuDisplayed = false; return false; } return draw; } //----------------------------------------------------------------------------- // Purpose: // Input : *text - // textlen - // font - // x - // y - //----------------------------------------------------------------------------- void CHudMenu::PaintString( const wchar_t *text, int textlen, vgui::HFont& font, int x, int y ) { vgui::surface()->DrawSetTextFont( font ); vgui::surface()->DrawSetTextPos( x, y ); for ( int ch = 0; ch < textlen; ch++ ) { vgui::surface()->DrawUnicodeChar( text[ch] ); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CHudMenu::Paint() { if ( !m_bMenuDisplayed ) return; // center it int x = 20; Color menuColor = m_MenuColor; Color itemColor = m_ItemColor; int c = m_Processed.Count(); int border = 20; int wide = m_nMaxPixels + border; int tall = m_nHeight + border; int y = ( ScreenHeight() - tall ) * 0.5f; DrawBox( x - border/2, y - border/2, wide, tall, m_BoxColor, m_flSelectionAlphaOverride / 255.0f ); //DrawTexturedBox( x - border/2, y - border/2, wide, tall, m_BoxColor, m_flSelectionAlphaOverride / 255.0f ); menuColor[3] = menuColor[3] * ( m_flSelectionAlphaOverride / 255.0f ); itemColor[3] = itemColor[3] * ( m_flSelectionAlphaOverride / 255.0f ); for ( int i = 0; i < c; i++ ) { ProcessedLine *line = &m_Processed[ i ]; Assert( line ); Color clr = line->menuitem != 0 ? itemColor : menuColor; bool canblur = false; if ( line->menuitem != 0 && m_nSelectedItem >= 0 && ( line->menuitem == m_nSelectedItem ) ) { canblur = true; } vgui::surface()->DrawSetTextColor( clr ); int drawLen = line->length; if ( line->menuitem != 0 ) { drawLen *= m_flTextScan; } vgui::surface()->DrawSetTextFont( line->menuitem != 0 ? m_hItemFont : m_hTextFont ); PaintString( &g_szMenuString[ line->startchar ], drawLen, line->menuitem != 0 ? m_hItemFont : m_hTextFont, x, y ); if ( canblur ) { // draw the overbright blur for (float fl = m_flBlur; fl > 0.0f; fl -= 1.0f) { if (fl >= 1.0f) { PaintString( &g_szMenuString[ line->startchar ], drawLen, m_hItemFontPulsing, x, y ); } else { // draw a percentage of the last one Color col = clr; col[3] *= fl; vgui::surface()->DrawSetTextColor(col); PaintString( &g_szMenuString[ line->startchar ], drawLen, m_hItemFontPulsing, x, y ); } } } y += line->height; } } //----------------------------------------------------------------------------- // Purpose: selects an item from the menu //----------------------------------------------------------------------------- void CHudMenu::SelectMenuItem( int menu_item ) { // if menu_item is in a valid slot, send a menuselect command to the server if ( (menu_item > 0) && (m_bitsValidSlots & (1 << (menu_item-1))) ) { char szbuf[32]; Q_snprintf( szbuf, sizeof( szbuf ), "menuselect %d\n", menu_item ); engine->ClientCmd( szbuf ); m_nSelectedItem = menu_item; // Pulse the selection g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("MenuPulse"); // remove the menu quickly m_bMenuTakesInput = false; m_flShutoffTime = gpGlobals->realtime + m_flOpenCloseTime; g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("MenuClose"); } } void CHudMenu::ProcessText( void ) { m_Processed.RemoveAll(); m_nMaxPixels = 0; m_nHeight = 0; int i = 0; int startpos = i; int menuitem = 0; while ( i < MAX_MENU_STRING ) { wchar_t ch = g_szMenuString[ i ]; if ( ch == 0 ) break; if ( i == startpos && ( ch == L'-' && g_szMenuString[ i + 1 ] == L'>' ) ) { // Special handling for menu item specifiers swscanf( &g_szMenuString[ i + 2 ], L"%d", &menuitem ); i += 2; startpos += 2; continue; } // Skip to end of line while ( i < MAX_MENU_STRING && g_szMenuString[i] != 0 && g_szMenuString[i] != L'\n' ) { i++; } // Store off line if ( ( i - startpos ) >= 1 ) { ProcessedLine line; line.menuitem = menuitem; line.startchar = startpos; line.length = i - startpos; line.pixels = 0; line.height = 0; m_Processed.AddToTail( line ); } menuitem = 0; // Skip delimiter if ( g_szMenuString[i] == '\n' ) { i++; } startpos = i; } // Add final block if ( i - startpos >= 1 ) { ProcessedLine line; line.menuitem = menuitem; line.startchar = startpos; line.length = i - startpos; line.pixels = 0; line.height = 0; m_Processed.AddToTail( line ); } // Now compute pixels needed int c = m_Processed.Count(); for ( i = 0; i < c; i++ ) { ProcessedLine *l = &m_Processed[ i ]; Assert( l ); int pixels = 0; vgui::HFont font = l->menuitem != 0 ? m_hItemFont : m_hTextFont; for ( int ch = 0; ch < l->length; ch++ ) { pixels += vgui::surface()->GetCharacterWidth( font, g_szMenuString[ ch + l->startchar ] ); } l->pixels = pixels; l->height = vgui::surface()->GetFontTall( font ); if ( pixels > m_nMaxPixels ) { m_nMaxPixels = pixels; } m_nHeight += l->height; } } //----------------------------------------------------------------------------- // Purpose: Local method to hide a menu, mirroring code found in // MsgFunc_ShowMenu. //----------------------------------------------------------------------------- void CHudMenu::HideMenu( void ) { m_bMenuTakesInput = false; m_flShutoffTime = gpGlobals->realtime + m_flOpenCloseTime; g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("MenuClose"); } //----------------------------------------------------------------------------- // Purpose: Local method to bring up a menu, mirroring code found in // MsgFunc_ShowMenu. // // takes two values: // menuName : menu name string // validSlots: a bitfield describing the valid keys //----------------------------------------------------------------------------- void CHudMenu::ShowMenu( const char * menuName, int validSlots ) { m_flShutoffTime = -1; m_bitsValidSlots = validSlots; m_fWaitingForMore = 0; Q_strncpy( g_szPrelocalisedMenuString, menuName, sizeof( g_szPrelocalisedMenuString ) ); g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("MenuOpen"); m_nSelectedItem = -1; // we have the whole string, so we can localise it now char szMenuString[MAX_MENU_STRING]; Q_strncpy( szMenuString, ConvertCRtoNL( hudtextmessage->BufferedLocaliseTextString( g_szPrelocalisedMenuString ) ), sizeof( szMenuString ) ); g_pVGuiLocalize->ConvertANSIToUnicode( szMenuString, g_szMenuString, sizeof( g_szMenuString ) ); ProcessText(); m_bMenuDisplayed = true; m_bMenuTakesInput = true; m_flSelectionTime = gpGlobals->curtime; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CHudMenu::ShowMenu_KeyValueItems( KeyValues *pKV ) { m_flShutoffTime = -1; m_fWaitingForMore = 0; m_bitsValidSlots = 0; g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("MenuOpen"); m_nSelectedItem = -1; g_szMenuString[0] = '\0'; wchar_t *pWritePosition = g_szMenuString; int nRemaining = sizeof( g_szMenuString ) / sizeof( wchar_t ); int nCount; int i = 0; for ( KeyValues *item = pKV->GetFirstSubKey(); item != NULL; item = item->GetNextKey() ) { // Set this slot valid m_bitsValidSlots |= (1<GetName(); const wchar_t *wLocalizedItem = g_pVGuiLocalize->Find( pszItem ); nCount = _snwprintf( pWritePosition, nRemaining, L"%d. %ls\n", i+1, wLocalizedItem ); nRemaining -= nCount; pWritePosition += nCount; i++; } // put a cancel on the end m_bitsValidSlots |= (1<<9); nCount = _snwprintf( pWritePosition, nRemaining, L"0. %ls\n", g_pVGuiLocalize->Find( "#Cancel" ) ); nRemaining -= nCount; pWritePosition += nCount; ProcessText(); m_bMenuDisplayed = true; m_bMenuTakesInput = true; m_flSelectionTime = gpGlobals->curtime; } //----------------------------------------------------------------------------- // Purpose: Message handler for ShowMenu message // takes four values: // short: a bitfield of keys that are valid input // char : the duration, in seconds, the menu should stay up. -1 means is stays until something is chosen. // byte : a boolean, TRUE if there is more string yet to be received before displaying the menu, false if it's the last string // string: menu string to display // if this message is never received, then scores will simply be the combined totals of the players. //----------------------------------------------------------------------------- void CHudMenu::MsgFunc_ShowMenu( bf_read &msg) { m_bitsValidSlots = (short)msg.ReadWord(); int DisplayTime = msg.ReadChar(); int NeedMore = msg.ReadByte(); if ( DisplayTime > 0 ) { m_flShutoffTime = m_flOpenCloseTime + DisplayTime + gpGlobals->realtime; } else { m_flShutoffTime = -1; } if ( m_bitsValidSlots ) { char szString[2048]; msg.ReadString( szString, sizeof(szString) ); if ( !m_fWaitingForMore ) // this is the start of a new menu { Q_strncpy( g_szPrelocalisedMenuString, szString, sizeof( g_szPrelocalisedMenuString ) ); } else { // append to the current menu string Q_strncat( g_szPrelocalisedMenuString, szString, sizeof( g_szPrelocalisedMenuString ), COPY_ALL_CHARACTERS ); } if ( !NeedMore ) { g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("MenuOpen"); m_nSelectedItem = -1; // we have the whole string, so we can localise it now char szMenuString[MAX_MENU_STRING]; Q_strncpy( szMenuString, ConvertCRtoNL( hudtextmessage->BufferedLocaliseTextString( g_szPrelocalisedMenuString ) ), sizeof( szMenuString ) ); g_pVGuiLocalize->ConvertANSIToUnicode( szMenuString, g_szMenuString, sizeof( g_szMenuString ) ); ProcessText(); } m_bMenuDisplayed = true; m_bMenuTakesInput = true; m_flSelectionTime = gpGlobals->curtime; } else { HideMenu(); } m_fWaitingForMore = NeedMore; } //----------------------------------------------------------------------------- // Purpose: hud scheme settings //----------------------------------------------------------------------------- void CHudMenu::ApplySchemeSettings(vgui::IScheme *pScheme) { BaseClass::ApplySchemeSettings(pScheme); SetPaintBackgroundEnabled( false ); // set our size int screenWide, screenTall; int x, y; GetPos(x, y); GetHudSize(screenWide, screenTall); SetBounds(0, y, screenWide, screenTall - y); ProcessText(); }