//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef PARTICLE_LITSMOKEEMITTER_H #define PARTICLE_LITSMOKEEMITTER_H #ifdef _WIN32 #pragma once #endif #include "particles_simple.h" #include "tier0/memdbgon.h" //================================================== // CLitSmokeEmitter //================================================== class CLitSmokeEmitter : public CSimpleEmitter { public: CLitSmokeEmitter( const char *pDebugName ); virtual void Update( float flTimeDelta ); virtual void StartRender( VMatrix &effectMatrix ); virtual void RenderParticles( CParticleRenderIterator *pIterator ); virtual void SimulateParticles( CParticleSimulateIterator *pIterator ); virtual void Init( const char *materialName, Vector sortOrigin ); // Get the material we were initialized with. PMaterialHandle GetSmokeMaterial() const; // Color values are 0-1. virtual void SetDirectionalLight( Vector position, Vector color, float intensity ); virtual void SetLight( Vector position, Vector color, float intensity ); static CSmartPtr Create( const char *pDebugName ) { return new CLitSmokeEmitter( pDebugName ); } CParticleSphereRenderer m_Renderer; class LitSmokeParticle : public Particle { public: Vector m_vecVelocity; byte m_uchColor[4]; float m_flLifetime; float m_flDieTime; byte m_uchStartSize; byte m_uchEndSize; }; private: CLitSmokeEmitter( const CLitSmokeEmitter & ); // not defined, not accessible private: bool m_bInitted; PMaterialHandle m_hSmokeMaterial; }; inline PMaterialHandle CLitSmokeEmitter::GetSmokeMaterial() const { return m_hSmokeMaterial; } #include "tier0/memdbgoff.h" #endif // PARTICLE_LITSMOKEEMITTER_H