//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #include "cbase.h" PrototypeEffectLink *g_pPrototypeEffects = 0; PrototypeEffectLink::PrototypeEffectLink(PrototypeEffectCreateFn fn, const char *pName) { m_CreateFn = fn; m_pEffectName = pName; m_pNext = g_pPrototypeEffects; g_pPrototypeEffects = this; }