//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef PARTICLES_ATTRACTOR_H #define PARTICLES_ATTRACTOR_H #ifdef _WIN32 #pragma once #endif #include "particles_simple.h" class CParticleAttractor : public CSimpleEmitter { public: CParticleAttractor( const char *pDebugName ) : CSimpleEmitter( pDebugName ) {} //Create static CParticleAttractor *Create( const Vector ¢er, const char *pDebugName = "attractor" ); void UpdateVelocity( SimpleParticle *pParticle, float timeDelta ); float UpdateScale( const SimpleParticle *pParticle ); float UpdateAlpha( const SimpleParticle *pParticle ); void SetAttractorOrigin( const Vector &origin ); private: CParticleAttractor( const CParticleAttractor & ); // not defined, not accessible Vector m_vecAttractorOrigin; }; #endif // PARTICLES_ATTRACTOR_H