//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef PARTICLES_LOCALSPACE_H #define PARTICLES_LOCALSPACE_H #ifdef _WIN32 #pragma once #endif #include "particles_simple.h" #define FLE_VIEWMODEL 0x00000001 class CLocalSpaceEmitter : public CSimpleEmitter { public: DECLARE_CLASS( CLocalSpaceEmitter, CParticleEffect ); static CSmartPtr Create( const char *pDebugName, ClientEntityHandle_t hEntity, int nAttachment, int flags = 0 ); virtual void RenderParticles( CParticleRenderIterator *pIterator ); virtual void SimulateParticles( CParticleSimulateIterator *pIterator ); virtual void SetupTransformMatrix( void ); virtual void Update( float flTimeDelta ); const matrix3x4_t& GetTransformMatrix() const; protected: CLocalSpaceEmitter( const char *pDebugName ); ClientEntityHandle_t m_hEntity; int m_nAttachment; int m_fFlags; private: CLocalSpaceEmitter( const CLocalSpaceEmitter & ); // not defined, not accessible // This is stored in the ParticleEffectBinding now. //matrix3x4_t m_matTransform; //FIXME: Bones here as well... }; #endif // PARTICLES_LOCALSPACE_H