//========= Copyright Valve Corporation, All rights reserved. ============// // //---------------------------------------------------------------------------------------- #include "cbase.h" #include "playerspawncache.h" //-------------------------------------------------------------------------------- /*static*/ CPlayerSpawnCache &CPlayerSpawnCache::Instance() { static CPlayerSpawnCache s_Instance; return s_Instance; } CPlayerSpawnCache::CPlayerSpawnCache() { // Clear the cache Reset(); // The only event we care about ListenForGameEvent( "game_newmap" ); } void CPlayerSpawnCache::Reset() { V_memset( &m_Data, 0, sizeof( m_Data ) ); } void CPlayerSpawnCache::FireGameEvent( IGameEvent *pEvent ) { // On new map, clear the cache if ( FStrEq( pEvent->GetName(), "game_newmap" ) ) { Reset(); } } //--------------------------------------------------------------------------------