//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef RAGDOLLEXPLOSIONENUMERATOR_H #define RAGDOLLEXPLOSIONENUMERATOR_H #ifdef _WIN32 #pragma once #endif #include "ispatialpartition.h" //Enumator class for ragdolls being affected by explosive forces class CRagdollExplosionEnumerator : public IPartitionEnumerator { DECLARE_CLASS_GAMEROOT( CRagdollExplosionEnumerator, IPartitionEnumerator ); public: //Forced constructor CRagdollExplosionEnumerator( Vector origin, float radius, float magnitude ); ~CRagdollExplosionEnumerator(); //Actual work code virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity ); public: //Data members CUtlVector m_Entities; Vector m_vecOrigin; float m_flMagnitude; float m_flRadius; }; #endif // RAGDOLLEXPLOSIONENUMERATOR_H