//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: TF2 specific input handling // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "kbutton.h" #include "input.h" //----------------------------------------------------------------------------- // Purpose: TF Input interface //----------------------------------------------------------------------------- class CSDKInput : public CInput { public: }; static CSDKInput g_Input; // Expose this interface IInput *input = ( IInput * )&g_Input;