//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef __STUDIO_STATS_H #define __STUDIO_STATS_H #ifdef _WIN32 #pragma once #endif void StudioStats_FindClosestEntity( CClientRenderablesList *pClientRenderablesList ); extern IClientRenderable *g_pStudioStatsEntity; #endif // __STUDIO_STATS_H