//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Clients TF Base combat weapon // // $NoKeywords: $ //=============================================================================// #ifndef C_TF_BASECOMBATWEAPON_H #define C_TF_BASECOMBATWEAPON_H #ifdef _WIN32 #pragma once #endif #include "c_baseanimating.h" class CViewSetup; class C_BaseTFPlayer; // Crosshair info positions #define CROSSHAIR_HEALTH_TOP YRES(266) #define CROSSHAIR_HEALTH_OFFSET XRES(80) #define CROSSHAIR_HEALTH_LEFT ((ScreenWidth() - CROSSHAIR_HEALTH_OFFSET) / 2) #define CROSSHAIR_AMMO_TOP CROSSHAIR_HEALTH_TOP #define CROSSHAIR_AMMO_LEFT (ScreenWidth() / 2) namespace vgui { class Label; }; #include "basetfcombatweapon_shared.h" class C_TFMachineGun : public C_BaseTFCombatWeapon { private: DECLARE_CLASS( C_TFMachineGun, C_BaseTFCombatWeapon ); public: C_TFMachineGun() {} DECLARE_CLIENTCLASS(); DECLARE_PREDICTABLE(); private: C_TFMachineGun( const C_TFMachineGun & ); }; #endif // C_TF_BASECOMBATWEAPON_H