//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef C_TF_CLASS_RECON_H #define C_TF_CLASS_RECON_H #ifdef _WIN32 #pragma once #endif #include "c_tf_playerclass.h" #include "TFClassData_Shared.h" #include "dt_recv.h" class C_PlayerClassRecon : public C_PlayerClass { DECLARE_CLASS( C_PlayerClassRecon, C_PlayerClass ); public: C_PlayerClassRecon( C_BaseTFPlayer *pPlayer ); virtual ~C_PlayerClassRecon(); DECLARE_PREDICTABLE(); PlayerClassReconData_t *GetClassData( void ) { return &m_ClassData; } PlayerClassReconData_t m_ClassData; }; EXTERN_RECV_TABLE( DT_PlayerClassReconData ) #endif // C_TF_CLASS_RECON_H