//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef C_TF_HINTS_H #define C_TF_HINTS_H #ifdef _WIN32 #pragma once #endif class C_HintEvent_Base; class CHintData; // The HINTNAME_t structures are where data and code are registered for each hint type. typedef void (*HintEventFn)( CHintData *pData, C_HintEvent_Base *pHint ); class CHintData { public: char *name; int id; int timesseen; HintEventFn m_pEventFn; int m_ObjectType; // If this is a hint about an object, this is the object type. }; extern int GetNumHintDatas(); extern CHintData* GetHintData( int i ); #endif // C_TF_HINTS_H