//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef PLAYERANDOBJECTENUMERATOR_H #define PLAYERANDOBJECTENUMERATOR_H #ifdef _WIN32 #pragma once #endif #include "utlvector.h" #include "ehandle.h" #include "ispatialpartition.h" class C_BaseEntity; class C_BasePlayer; // Enumator class for finding other players and objects close to the // local player class CPlayerAndObjectEnumerator : public IPartitionEnumerator { DECLARE_CLASS_NOBASE( CPlayerAndObjectEnumerator ); public: //Forced constructor CPlayerAndObjectEnumerator( float radius ); //Actual work code virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity ); int GetObjectCount(); C_BaseEntity *GetObject( int index ); public: //Data members float m_flRadiusSquared; CUtlVector< CHandle< C_BaseEntity > > m_Objects; C_BasePlayer *m_pLocal; }; #endif // PLAYERANDOBJECTENUMERATOR_H