//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "prediction.h" #include "tf_movedata.h" #include "c_basetfplayer.h" #include "c_tf_class_recon.h" #include "c_tf_class_commando.h" static CTFMoveData g_TFMoveData; CMoveData *g_pMoveData = &g_TFMoveData; class CTFPrediction : public CPrediction { DECLARE_CLASS( CTFPrediction, CPrediction ); public: virtual void SetupMove( C_BasePlayer *player, CUserCmd *ucmd, IMoveHelper *pHelper, CMoveData *move ); virtual void FinishMove( C_BasePlayer *player, CUserCmd *ucmd, CMoveData *move ); private: void SetupMoveRecon( CUserCmd *ucmd, C_BaseTFPlayer *pTFPlayer, IMoveHelper *pHelper, CTFMoveData *pTFMove ); void SetupMoveCommando( CUserCmd *ucmd, C_BaseTFPlayer *pTFPlayer, IMoveHelper *pHelper, CTFMoveData *pTFMove ); void FinishMoveRecon( CTFMoveData *pTFMove, C_BaseTFPlayer *pTFPlayer ); void FinishMoveCommando( CTFMoveData *pTFMove, C_BaseTFPlayer *pTFPlayer ); }; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFPrediction::SetupMove( C_BasePlayer *player, CUserCmd *ucmd, IMoveHelper *pHelper, CMoveData *move ) { // Call the default SetupMove code. BaseClass::SetupMove( player, ucmd, pHelper, move ); // // Convert to TF2 data. // C_BaseTFPlayer *pTFPlayer = static_cast( player ); Assert( pTFPlayer ); CTFMoveData *pTFMove = static_cast( move ); Assert( pTFMove ); // // Handle player class specific setup. // pTFMove->m_nClassID = pTFPlayer->PlayerClass(); switch( pTFPlayer->GetClass() ) { case TFCLASS_RECON: { SetupMoveRecon( ucmd, pTFPlayer, pHelper, pTFMove ); break; } case TFCLASS_COMMANDO: { SetupMoveCommando( ucmd, pTFPlayer, pHelper, pTFMove ); break; } default: { // pTFMove->m_nClassID = TFCLASS_UNDECIDED; break; } } // // Player movement data. // // Copy the position delta. pTFMove->m_vecPosDelta = pTFPlayer->m_vecPosDelta; // Copy the momentum data. pTFMove->m_iMomentumHead = pTFPlayer->m_iMomentumHead; for ( int iMomentum = 0; iMomentum < CTFMoveData::MOMENTUM_MAXSIZE; iMomentum++ ) { pTFMove->m_aMomentum[iMomentum] = pTFPlayer->m_aMomentum[iMomentum]; } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFPrediction::SetupMoveRecon( CUserCmd *ucmd, C_BaseTFPlayer *pTFPlayer, IMoveHelper *pHelper, CTFMoveData *pTFMove ) { C_PlayerClassRecon *pRecon = static_cast( pTFPlayer->GetPlayerClass() ); if ( pRecon ) { PlayerClassReconData_t *pReconData = pRecon->GetClassData(); if ( pReconData ) { pTFMove->ReconData().m_nJumpCount = pReconData->m_nJumpCount; pTFMove->ReconData().m_flSuppressionJumpTime = pReconData->m_flSuppressionJumpTime; pTFMove->ReconData().m_flSuppressionImpactTime = pReconData->m_flSuppressionImpactTime; pTFMove->ReconData().m_flActiveJumpTime = pReconData->m_flActiveJumpTime; pTFMove->ReconData().m_flStickTime = pReconData->m_flStickTime; pTFMove->ReconData().m_flImpactDist = pReconData->m_flImpactDist; pTFMove->ReconData().m_vecImpactNormal = pReconData->m_vecImpactNormal; pTFMove->ReconData().m_vecUnstickVelocity = pReconData->m_vecUnstickVelocity; } } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFPrediction::SetupMoveCommando( CUserCmd *ucmd, C_BaseTFPlayer *pTFPlayer, IMoveHelper *pHelper, CTFMoveData *pTFMove ) { C_PlayerClassCommando *pCommando = static_cast( pTFPlayer->GetPlayerClass() ); if ( pCommando ) { PlayerClassCommandoData_t *pCommandoData = pCommando->GetClassData(); if ( pCommandoData ) { pTFMove->CommandoData().m_bCanBullRush = pCommandoData->m_bCanBullRush; pTFMove->CommandoData().m_bBullRush = pCommandoData->m_bBullRush; pTFMove->CommandoData().m_vecBullRushDir = pCommandoData->m_vecBullRushDir; pTFMove->CommandoData().m_vecBullRushViewDir = pCommandoData->m_vecBullRushViewDir; pTFMove->CommandoData().m_vecBullRushViewGoalDir = pCommandoData->m_vecBullRushViewGoalDir; pTFMove->CommandoData().m_flBullRushTime = pCommandoData->m_flBullRushTime; pTFMove->CommandoData().m_flDoubleTapForwardTime = pCommandoData->m_flDoubleTapForwardTime; } } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFPrediction::FinishMove( C_BasePlayer *player, CUserCmd *ucmd, CMoveData *move ) { // Call the default FinishMove code. BaseClass::FinishMove( player, ucmd, move ); // // Convert to TF2 data. // C_BaseTFPlayer *pTFPlayer = static_cast( player ); Assert( pTFPlayer ); CTFMoveData *pTFMove = static_cast( move ); Assert( pTFMove ); // // Handle player class specific setup. // switch( pTFPlayer->PlayerClass() ) { case TFCLASS_RECON: { FinishMoveRecon( pTFMove, pTFPlayer ); break; } case TFCLASS_COMMANDO: { FinishMoveCommando( pTFMove, pTFPlayer ); break; } default: { break; } } // // Player movement data. // // Copy the position delta. pTFPlayer->m_vecPosDelta = pTFMove->m_vecPosDelta; // Copy the momentum data back (the movement may have updated it!). pTFPlayer->m_iMomentumHead = pTFMove->m_iMomentumHead; for ( int iMomentum = 0; iMomentum < CTFMoveData::MOMENTUM_MAXSIZE; iMomentum++ ) { pTFPlayer->m_aMomentum[iMomentum] = pTFMove->m_aMomentum[iMomentum]; } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFPrediction::FinishMoveRecon( CTFMoveData *pTFMove, C_BaseTFPlayer *pTFPlayer ) { C_PlayerClassRecon *pRecon = static_cast( pTFPlayer->GetPlayerClass() ); if ( pRecon ) { PlayerClassReconData_t *pReconData = pRecon->GetClassData(); if ( pReconData ) { pReconData->m_nJumpCount = pTFMove->ReconData().m_nJumpCount; pReconData->m_flSuppressionJumpTime = pTFMove->ReconData().m_flSuppressionJumpTime; pReconData->m_flSuppressionImpactTime = pTFMove->ReconData().m_flSuppressionImpactTime; pReconData->m_flActiveJumpTime = pTFMove->ReconData().m_flActiveJumpTime; pReconData->m_flStickTime = pTFMove->ReconData().m_flStickTime; pReconData->m_flImpactDist = pTFMove->ReconData().m_flImpactDist; pReconData->m_vecImpactNormal = pTFMove->ReconData().m_vecImpactNormal; pReconData->m_vecUnstickVelocity = pTFMove->ReconData().m_vecUnstickVelocity; } } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTFPrediction::FinishMoveCommando( CTFMoveData *pTFMove, C_BaseTFPlayer *pTFPlayer ) { C_PlayerClassCommando *pCommando = static_cast( pTFPlayer->GetPlayerClass() ); if ( pCommando ) { PlayerClassCommandoData_t *pCommandoData = pCommando->GetClassData(); if ( pCommandoData ) { pCommandoData->m_bCanBullRush = pTFMove->CommandoData().m_bCanBullRush; pCommandoData->m_bBullRush = pTFMove->CommandoData().m_bBullRush; pCommandoData->m_vecBullRushDir = pTFMove->CommandoData().m_vecBullRushDir; pCommandoData->m_vecBullRushViewDir = pTFMove->CommandoData().m_vecBullRushViewDir; pCommandoData->m_vecBullRushViewGoalDir = pTFMove->CommandoData().m_vecBullRushViewGoalDir; pCommandoData->m_flBullRushTime = pTFMove->CommandoData().m_flBullRushTime; pCommandoData->m_flDoubleTapForwardTime = pTFMove->CommandoData().m_flDoubleTapForwardTime; } } } // Expose interface to engine // Expose interface to engine static CTFPrediction g_Prediction; EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CTFPrediction, IPrediction, VCLIENT_PREDICTION_INTERFACE_VERSION, g_Prediction ); CPrediction *prediction = &g_Prediction;