//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef VIEWPOSTPROCESS_H #define VIEWPOSTPROCESS_H #if defined( _WIN32 ) #pragma once #endif void DoEnginePostProcessing( int x, int y, int w, int h, bool bFlashlightIsOn, bool bPostVGui = false ); void DoImageSpaceMotionBlur( const CViewSetup &view, int x, int y, int w, int h ); void DumpTGAofRenderTarget( const int width, const int height, const char *pFilename ); #endif // VIEWPOSTPROCESS_H